This is why literacy still matters more than anything else.
storytime online. not sure why this would be better than actually reading ot a child though. . .
Discusses the research at the university and school connection that is so often missing. Short of making sure a certain % of teachers are in grad school in any given year, what can we do?
Wow--kids blogging about what they feel passionately must change.
A video to show when we look at "Shift Happens" or "Do You Know" Counterpoint.
<!--[if !supportLineBreakNewLine]--> The purpose of education should be to create well-being.
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I'd like to put this quote at the front of every powerpoint I give on 21st century learning.
unschooling thoughts
Fun way to kick off a conversation about books too!
Help for managing to keep up with electronic conversations on blogs.
How do we tell the difference between information and truth.
Love this! I want to try some of these next year.
Extra Credit According to the Pew/National Commission on Writing study, 50 percent of teens write something for school every day. Ninety-four percent use the Internet for research for their school assignments at least occasionally, and 48 percent sad they use the Internet for research at least once per week. More Information --D. Nagel |
Students see a distinction between the writing they do for school and the writing they do in their personal lives. While the vast majority of 12- to 17-year-olds (85 percent) engage in some form of electronic writing--IM, e-mail, blog posts, text messages, etc.--most (60 percent) don't consider this actual writing. That's one of the findings from a study released last week by the Pew Internet & American Life Project and the National Commission on Writing for America’s Families, Schools and Colleges.
Narrative richness? Really?
but the guy from California is nuts.
But not necessarily their kids!
A link to Comic Creator, but also descriptions of lesson plans using comics. Much more language arts oriented than art oriented.
These are put together by an ELL teacher. Websites with learning games without a profit motive.