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Sarah Hanawald's Library tagged gaming   View Popular

13 Aug 09

edurealms.com » Game On! Presentation Resources

Lucas's presentation resources on gaming as an educational environment.

edurealms.com/?page_id=45 - Preview

Gaming gillespie

26 May 09

Games for Change (G4C) -- home

Using gaming to help students think about contemporary issues and ethics.

www.gamesforchange.org/play - Preview

Gaming social ethics games

22 May 09

YoYo Games | Game Maker

Another gamemaking software recommended on ISENET.

www.yoyogames.com/gamemaker - Preview

programming game gaming Software

29 Apr 09

Descartes' Cove Math Series - 6 CD Set

I don't have the expertise to tell if this is what would be helpful. It looks well planned though.

cty.jhu.edu/...index.html - Preview

math games gaming

25 Apr 09

SpeEdChange: Learning Video Games and The Cost of Failure

What we can learn from the way kids learn video games.

speedchange.blogspot.com/...g-video-games-and-cost-of.html - Preview

game games gaming

  • They don't have to stop when a bell rings.
  • When the cost of failure is low, humans are willing to try again
    • Humiliation is a tragic example of a high cost. - on 2009-04-25
    Add Sticky Note
  • 2 more annotations...
29 Mar 09

Physics Games - online physics-based games

haven't tried these, they game recommended. Physics games.

www.physicsgames.net - Preview

science physics simulations game gaming education

Educational Games

Science based games. Not necessarily easy to play, lots of content.

nobelprize.org/educational_games - Preview

science education interactive simulation Nobel games game gaming

GLS - games + learning + society

Research about how games and learning can interact. Based on work being done at the Univ. of Wisc at Madison.

www.gameslearningsociety.org - Preview

games gaming

Pew Internet & American Life Project

Teens and games. Basically, all kids play games. Seriously, all of them at some point. This report looks on their engagement, how they play, the effect on socialization, etc. Games are so engaging that it is crazy for education to keep ignoring this technology. Particularly in light of we know about the impact of experience (direct or simulated) on learning.

www.pewinternet.org/...ns-Video-Games-and-Civics.aspx - Preview

pew games gaming teens virtual reality games

09 Mar 09

Digital Ritalin

The author discusses the fact that kids with ADHD seem to have an affinity for technology. Why not harness that instead of criticize it? If kids in special education can focus for hours on video games, we need to figure out how to make learning and teaching involve more technology.

www.newspapertree.com/...3532-digital-ritalin - Preview

ritalin ADHD gaming digitalstorytelling

25 Jul 08

The Best Online Learning Games — 2008 | Larry Ferlazzo's Websites of the Day...

These are put together by an ELL teacher. Websites with learning games without a profit motive.

larryferlazzo.edublogs.org/...est-online-learning-games-2008 - Preview

gaming learning

  • ou’re given a very short piece of information about a company, and then have to predict if its stock goes down, stays the same, or goes up by the end of the day that news came out.
  • a role-playing game where players have to minimize their carbon emissions
  • 5 more annotations...
30 Apr 08

The surprising narrative richness of Grand Theft Auto IV. - By Chris Baker - Slate Magazine

Narrative richness? Really?

www.slate.com/2190207 - Preview

gaming

  • Grand Theft Auto IV i
  • blood, intense violence, partial nudity, strong language, strong sexual content, and use of drugs and alcohol.
  • 3 more annotations...
17 Apr 08

Top News - Students want more use of gaming technology

kids want to play games. shocking.

www.eschoolnews.com/...index.cfm - Preview

gaming 21stcentury

  • Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest.
  • More than 50 percent of students in grades 3-12 would like to see more educational gaming in their schools—yet only 19 percent of parents and 15 percent of administrators favor that idea
  • 1 more annotations...
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