66 items | 2 visits
elearning, Instructional Design resources
Updated on Dec 12, 14
Created on Jun 26, 09
Category: Schools & Education
URL:
Great resources from concept to production. Integration social values in games.
Examples http://www.bettergamecontest.org/
The Values at Play (VAP) project was conceived with the intent of investigating how video game designers consciously and unconsciously embed social values into video games through narratives and game mechanics. This curriculum, a corollary of the research project, will introduce designers to a systematic method for discovering, analyzing, and integrating values into their design work. All of the materials associated with the curriculum are available on this page as downloadable documents.
Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the Values at Play™ (VAP) research project seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more–and how we experience values through play.
The Computer Gaming Resource Toolkit uses the Microsoft DirectX SDK and the Tablet PC SDK for gaming in combination with papers, coursework, presentations from industry and academic leaders, and code demonstrating PC game examples.
Learning ProgramLearning Theory / Instructional Design Approach
Introductory learningA behaviorist/cognitivist approach works best.
Instruction is predetermined, sequential and criterion-referenced
Advanced learningA cognitivist/constructivist approach works best.
Tasks require an increased level of processing (schematic organization, analogical reasoning etc)
Expertise developmentA constructivist approach works best.
Tasks associated with subject matter expertise demand high levels of analysis and problem-solving (i.e. situated learning, cognitive apprenticeships, and social negotiation)
explore elearning, knowledge management, networks, technology, and community.
Guidelines for Non-College Supported Technologies in its final form, and here is the Voicethread slideshow I prepared to help faculty work through it:
Keep students on track to graduate.
Expand opportunity with new ways to learn and teach.
Engage at-risk students with one-to-one solutions.
Close achievement gaps and assure AYP.
LAMS (Learning Activity Management System) is integrated with various Learning
Management Systems (LMS) such as Moodle, Blackboard/WebCT, Sakai and .LRN as
well as Microsoft Sharepoint
The Microsoft Learning Content Development System (LCDS)
Welcome to your one-stop shop for all of your campus necessities. MobilEdu is a revolutionary new integrated suite that combines virtually all of your school's services in one convenient place-your palm.\n\nAs the capabilities of different mobile devices tend to vary, the functionality of a given "sub-application" may vary, as well. Click on the above icons to see what each has to offer.
For more information on MobilEdu and your school, contact sales@whipplehill.com. The solution is currently available at an introductory price of $960 per year per school. The app will be free to download for parents, students, teachers and alumni/ae.
Rio Salado college in Az for eLearning Design Specialist
66 items | 2 visits
elearning, Instructional Design resources
Updated on Dec 12, 14
Created on Jun 26, 09
Category: Schools & Education
URL: