This link has been bookmarked by 35 people . It was first bookmarked on 20 Feb 2007, by flea.
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12 Jun 09
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25 Nov 08
Sheri Trapp-CordovaThis is a resport of learning technologies that outlines which technologies will be used in the future based on research articles and popular articles examined over a year time period. Each of the 7 technologies has a good list of related web and text re
technology research gaming mobile virtualworld socialnetworking creativity
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22 Jun 08
michael kraussalso saved 2008 report. see notes for that. use executive summary
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29 May 08
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19 Dec 07
Online ResourcesAs it does each year, the Horizon Advisory Board again reviewed key trends in the practice of teaching, learning, and creativity, and ranked those it considered most important for campuses to watch.
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18 Dec 07
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17 Dec 07
Hal BloomThe annual Horizon Report describes the continuing
work of the NMC’s Horizon Project, a researchoriented
effort that seeks to identify and describe
emerging technologies likely to have a large impact
on teaching, learning, or creative expression wit -
16 Dec 07
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03 Dec 07
Caroline O'BannonPDF report about emerging technologies, how they will be used in education and their approximate time of adoption for maintstream use
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14 Sep 07
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27 Aug 07
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13 Jun 07
yves-armel martinImpact des techno sur l'enseignement supérieur dans un proche avenir.
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11 Jun 07
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26 May 07
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28 Feb 07
Peter Shankssix areas that will have a significant impact on college and university campuses within the next five years.
technology education Web2.0 elearning HorizonReport trends toread
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20 Feb 07
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11 Feb 07
Michel Bauwenssocial networking sites, educational resources delivered through mobile phones, virtual
worlds, new scholarship and emerging forms of publication, massively multiplayer educational gaming and user-generated content) were also cohesively addressed in NMC' -
07 Feb 07
Susanne KochThe 2007 Horizon Report is a collaboration between the New Media
Consortium and the EDUCAUSE Learning Initiative that "seeks to identify
and describe emerging technologies likely to have a large impact on
teaching, learning, or creative expression with
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