I did a quick search in sl and found 100
This link has been bookmarked by 58 people . It was first bookmarked on 02 Apr 2007, by Gytis Cibulskis.
-
02 Oct 11
-
International Space Flight Museum http://slurl.com/secondlife/Spaceport%20Alpha/48/75/22/?title=International%20Spaceflight%20Museum
NOAA Meteroa Island http://slurl.com/secondlife/meteroa/178/159/26/
Paris 1900 http://slurl.com/secondlife/Paris%201900/9/174/16/
Second Life Historical Museum http://slurl.com/secondlife/Phobos/216/166/32/?title=SL%20Historical%20Museum
-
-
20 Apr 10
Alan LevineThe paper gives an overview of some of the museum-like activities currently being undertaken in Second Life. Current development is mainly in the hands of pioneers, often interested amateurs engaging in serious leisure to create spaces enabling them to sh
museum secondlife virtualworlds MarcusInstitute midea marcusidea
-
10 Dec 09
-
29 Sep 09
Mark HinesInteresting article on SL museums
-
eloped museum spaces currently outnumber those created by real-life museums (see Taylor, 1995). These experiments in a new medium can tell us a lot about what ‘real-life’ museums should consider, as well as how we might want to inform and re-merge with our physical resources. SL museums
-
rea networks, migrating to full on-line-based networks in 1997 with the launch of Ultima Online. Participation in massively multi-player on-line games (MMOGs) grew rapidly as domestic access to broadband increased, and by mid-2006 exceeded 13 million subscriptions to various MMOG envir
-
Museums have also been concerned about accurate representations of their collections, sites or spaces in virtual worlds (Johnson, 2005; Tolva, 2005). However, a very different focus is needed if the goal of a MUVE is social interaction and not authentic modeling of virtual artifacts (Di Blas, 2003; 200
-
rofessional activities, even though they are not officially employees or students of the museum; “Volunteers are...involved participants rather than consumers” (Orr, 2006; Stebbins, 1992). F
-
Add Sticky Noteor all locations self-identifying as either a "museum" (43 locations) or a "gallery" (102 locations). By combining the results of this search with on-line lists of favorite museums and galleries in SL – some publicly available, such as in Wikipedia, and some not, e.g. SL note cards passed around to residents in-world – we produced a list of more than 15
-
-
This section presents nine characteristics tha
-
n RL metaphor by displaying artifacts on walls or in cases in rooms, there is no explicit need to do so. In a world where the sun always shines, there is no reason not to display artifacts in the open air or even floating in mid-air. Since SL avatars are able to fly, museums in SL can take innovative approaches to displaying artifacts that maximize vertical space as well as horizontal. With no need to worry a
-
as the exhibits themselves. The developers of some SL museums, such as the Second Louvre Museum, work very hard to create a setting that duplicates, at least partially, an RL museum or location. Such an approach, however, raises the question of whether the setting is more important than the artifacts
-
visitors return to a previously visited museum in SL, they may find the museum completely different. Even visitors accustomed to RL museums’ changing collections and rotating galleries may be unnerved by the way virtual buildings can so easily change their shape or size from one visit to the next.
-
d Atmospheric Administration (NOAA), displayed in the Science Center on Info Island II. Given the nature of the available technology, the concept of media richness takes on all new meanings for on-line museum visitors and raises visitor expectations when visiting museums in SL.
-
The International Spaceflight Museum, for instance, has a regular lecture series covering topics ra
-
Mars missions. Presentations are extremely well-attended and well-publicized in-world and in RL. Special events and similar activities can be powerful tools for building a strong community of regular visitors who feel intimately involved in the museum’s activitie
-
difficult to recreate an entire location exactly, given the technological limitations of building in SL. Replicated environments such as Paris 1900 or Casablanca must therefore focus on extracting key elements from the RL location and then re-positioning them in SL to convey the look and feel of the origi
-
ifficulties if they wish to use non-player characters to add realism, and may enforce certain rules (e.g. flying is not allowed in Paris 1900)
-
but also the nature of interacting with individuals in SL, combined with the typical SL citizens’ reluctance to give out information about their RL identities, makes it very difficult for museum professionals to administer surveys or conduct needs assessments in SL (and indeed raises the question of
-
With the exception of one participant, all of the museum owners interviewed were doing so in the context of serious leisure. Some found the prospect of creating virtual architecture compelling, while others saw o
-
Most builders acknowledged that their activities are still very much in the experimental stage.
-
The development of synchronous and social activities, such as lectures, collaborative builds, and accepting feedback from visitors, is a hallmark of SL museums. As one participant noted, “If you build it they will come once; if they build it, they keep coming back.”
SL museum builders also noted the more interactive na
-
-
18 May 09
-
14 May 09
-
08 Apr 09
-
19 Dec 08
-
14 Nov 08
-
04 Oct 08
-
28 Jun 08
-
18 Jun 08
-
24 Mar 08
-
19 Mar 08
fabrizio martirearticolo musei secondlife
secondlife museums education virtualworlds museum research Art for:alekone
-
24 Feb 08
-
Add Sticky NoteThis section presents several exemplars of museums in Second Life specifically chosen to illustrate the range of possibilities inherent in the above conceptual framework. Selecting these museums for discussion does not necessarily mean they are the best possible museums in Second Life, but only that they are illustrative of the diversity of content and experience that can be created.
-
Check out the site in SL
-
-
-
09 Jan 08
-
02 Jan 08
-
21 Dec 07
-
25 Nov 07
-
08 Nov 07
Maggie VersterThe paper gives an overview of some of the museum-like activities currently being undertaken in Second Life. Current development is mainly in the hands of pioneers, often interested amateurs engaging in serious leisure to create spaces enabling them to sh
-
26 Sep 07
-
17 Jul 07
-
02 Jul 07
-
29 Jun 07
-
06 May 07
kanterThe paper gives an overview of some of the museum-like
activities currently being undertaken in Second Life. Current
development is mainly in the hands of pioneers, often interested
amateurs engaging in serious leisure to create spaces enabling themart article education museum museums research secondlife virtualworlds nptech npsl linkblog
-
30 Apr 07
Ouida MyersPresenters from U of I-Urbana--Graduate Schools of Information Science and Library and Information Science and FSU
SL secondlife museums education tech technology virtualworlds research
-
27 Apr 07
-
26 Apr 07
Marcel de RuiterVery nice piece of research on SL and Museums. One of the real values of SL is being able to explore foreign museums.
-
25 Apr 07
-
16 Apr 07
-
15 Apr 07
-
10 Apr 07
-
maarten cannaertssecond life musea
-
Paper: A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums Richard Urban, Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign; Paul Marty, Florida State University; and Michael Twidale, Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, USA
-
Paper: A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums Richard Urban, Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign; Paul Marty, Florida State University; and Michael Twidale, Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, USA
-
-
08 Apr 07
-
06 Apr 07
-
04 Apr 07
-
03 Apr 07
-
02 Apr 07
-
-
Indigo 75, 213, 22
-
Public Stiky Notes
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.