"Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom."
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100 Great Game Based Learning and Gamification Resources"
"By definition, “gamification” is the use of game design and mechanics to enhance non-game contexts."
"The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. "
" live session for “Implementing a Multiplayer Classroom: Results from Designing a Class as a Game” with Andy Petroski, Director and Assistant Professor of Learning Technologies, Harrisburg University of Science & Technology."
"What's the difference between Game Based Learning and Gamification?
In this video I highlight how Game-based Learning (#gbl) is different and five points why they can be a powerful tool for learning!
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"Students are motivated due to personal choice and meaningfulness, real-time feedback, the ability to collaborate or compete, and over time, they learn stay persistent in learning due to prior successes. "
" Classcraft, his classroom-based role-playing game for the past three years, and he says it creates a collaborative and supportive learning environment that can help turn around students who are failing."
Quandary is a free, award-winning game that engages your students in ethical decision-making and develops skills that will help them recognize ethical issues and deal with challenging situations in their own lives.