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PurposeGames.com - Create & Play Online Games
"PurposeGames.com is host to educational quiz and trivia games created by its members. In just a few minutes, you can create your very own game to share with your friends!."
FRONTLINE: digital nation: blog/news: A chat with Obama's new Secretary of Education | PBS
Arne Duncan on using the toys kids love--games and cellphones--to teach them, inside and outside the classroom walls.
Club Time Machine v2.0 | EN | Home
Club Time Machine™ became an adventurous world and a perfect example on how kids in the age of 6-12 years can be educated and entertained at the same time. It is our goal to keep kids challenged on a daily bases by adding new games, e-learning modules and by organizing events.
Virginia DOE Pilots Immersive Gaming Statewide : April 2009 : THE Journal
The Virginia Department of Education's Office of Education Technology has recently announced a pilot program using Tabula Digita's immersive educational video game, DimensionM.
Freechild Article | "Why Play Games..." By Adam Fletcher
Why Play Games When There's Work to Do? Fun, Games and Social Change
Club Penguin - Waddle around and meet new friends!
Virtual world where children could play games, have fun and interact.
Alice.org
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Disney wants your child online: MMOs for tweens (and below): Page 1
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"You know what an MMO is, right?"
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The challenge is making a persistent online world that's both safe and compelling.
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Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) | EDUCAUSE CONNECT
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© 2004
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videogames (arguably one of the most sophisticated forms of information technology to date)
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Teaching kids to make video games. - Jun. 6, 2008
Educators are realizing that teaching students to create computer games also teaches them about creative writing, storytelling, math and science.
Test-prep services turn to video games
Kaplan, Princeton Review releasing game-based software to help students practice for the SAT.
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