This link has been bookmarked by 33 people . It was first bookmarked on 23 Feb 2009, by Little Wonder.
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11 Aug 09
Alberto Saavedra13 consejos de Paul Graham a no olvidar cuando se está pensando en un emprendimiento
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it's better to make a few people really happy than to make a lot of people
semi-happy -
In a startup you can change your idea easily, but changing your cofounders is
hard - 8 more annotations...
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Launching teaches you what you should have been building
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It's easier to expand userwise than satisfactionwise
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Go out of your way to make people happy
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be careful what you measure
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A culture of cheapness keeps companies young in something like the way exercise
keeps people young -
Ramen profitable" means a startup makes just enough to pay the founders' living
expense -
Starting a startup is a huge moral weight. Understand this and make a conscious
effort not to be ground down by it -
the dimension of wealth you have most control over is how much you improve
users' lives
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11 May 09
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16 Apr 09
Fabio de MirandaOne of the things I always tell startups is a principle I learned from Paul Buchheit: it's better to make a few people really happy than to make a lot of people semi-happy. I was saying recently to a reporter that if I could only tell startups 10 things, this would be one of them. Then I thought: what would the other 9 be?
When I made the list there turned out to be 13:startup startups business computing computerScience entrepreneurship
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ne of the things I always tell startups is a principle I learned
from Paul Buchheit: it's better to make a few people really happy
than to make a lot of people semi-happy. I was saying recently to
a reporter that if I could only tell startups 10 things, this would
be one of them. Then I thought: what would the other 9 be?
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02 Apr 09
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18 Mar 09
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17 Mar 09
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the success of a startup is almost always a function
of its founders -
Launching teaches you what you
should have been building - 16 more annotations...
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Launch fast and iterate
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the growth in the first will be
driven by how well you do in the second -
the hard part is
seeing something new that users lack. The better you understand
them the better the odds of doing that -
Initially you have to choose
between satisfying all the needs of a subset of potential users,
or satisfying a subset of the needs of all potential users. Take
the first. It's easier to expand userwise than satisfactionwise -
Go out of your way to make
people happy. They'll be overwhelmed; you'll see. In the earliest
stages of a startup, it pays to offer customer service on a level
that wouldn't scale, because it's a way of learning about your
users. -
put a big piece of paper on your wall and every
day plot the number of users. You'll be delighted when it goes up
and disappointed when it goes down. Pretty soon you'll start
noticing what makes the number go up, and you'll start to do more
of that -
Most startups fail before they make something people want, and the
most common form of failure is running out of money -
"Ramen profitable" means a startup makes just enough to pay the
founders' living expenses. -
Nothing kills startups like distractions.
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The startup may have more long-term potential, but you'll always
interrupt working on it to answer calls from people paying you now. -
the underlying cause is usually lack of focus.
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Either
the company is run by stupid people (which can't be fixed with
advice) or the people are smart but got demoralized. -
You can get surprisingly
far by just not giving up. This isn't true in all fields. -
Sheer effort is usually enough, so long as you keep morphing your
idea -
Understand your users. That's the key. The essential task in a
startup is to create wealth; the dimension of wealth you have most
control over is how much you improve users' lives; and the hardest
part of that is knowing what to make for them. Once you know what
to make, it's mere effort to make it, and most decent hackers are
capable of that. -
The most important
reason for having surprisingly good customer service is that it
helps you understand your users. And understanding your users will
even ensure your morale, because when everything else is collapsing
around you, having just ten users who love you will keep you going.
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06 Mar 09
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05 Mar 09
nathan arnoldGood stuff -- i like #5: Better to make a few users love you than a lot ambivalent.
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01 Mar 09
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Go out of your way to make
people happy. They'll be overwhelmed; you'll see. In the earliest
stages of a startup, it pays to offer customer service on a level
that wouldn't scale, because it's a way of learning about your
users.
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27 Feb 09
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26 Feb 09
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25 Feb 09
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24 Feb 09
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One of the things I always tell startups is a principle I learned
from Paul Buchheit: it's better to make a few people really happy
than to make a lot of people semi-happy. I was saying recently to
a reporter that if I could only tell startups 10 things, this would
be one of them. Then I thought: what would the other 9 be?
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Jack AndersonOne of the things I always tell startups is a principle I learned from Paul Buchheit: it's better to make a few people really happy than to make a lot of people semi-happy. I was saying recently to a reporter that if I could only tell startups 10 things,
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Ricardo OlveraStartups in 13 Sentences
Want to start a startup? Apply for funding by March 18.
February 2009
One of the things I always tell startups is a principle I learned from Paul Buchheit: it's better to make a few people really happy than to make a lot of peo -
23 Feb 09
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Andy Brudtkuhl1. Pick good cofounders
2. Launch fast
3. Let your idea evolve
4. Understand your users
5. Better to make a few users love you than a lot ambivalent
6. Offer surprisingly good customer service
7. You make what you measure
8. Spend little
9. Get ramen profitable
10. Avoid distractions
11. Don't get demoralized
12. Don't give up
13. Deals fall through -
Daniel LemireOne of the things I always tell startups is a principle I learned from Paul Buchheit: it's better to make a few people really happy than to make a lot of people semi-happy. I was saying recently to a reporter that if I could only tell startups 10 things,
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