This link has been bookmarked by 57 people . It was first bookmarked on 24 Sep 2007, by Benjamin Jörissen.
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18 Jan 12
Morten Brunbjerg BechBy the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.
articles business socialnetworks secondlife virtualworlds trends future web2 0 education zootool
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kristina smith"Gartner Says 80 Percent of Active Internet Users Will Have A "Second Life"
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STAMFORD, Conn., April 24, 2007 — By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.
gartner SecondLife virtualworlds metaverse future education avatar
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OnlineabilityOptimistic, but still extremely interesting, press release from IT research company Gartner on the take-up of virtual worlds and the chances of them becoming 'the new Internet'. A year or two old, but currently being widely revisited by bloggers assessing
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01 Mar 09
Opensource ObscureApril 24, 2007 — By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.
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Shawn MillerGartner analysts are examining the hype and reality around virtual worlds during Gartner Symposium/ITxpo 2007: Emerging Trends, being held here through April 26. Gartner’s advice to enterprise clients is that this is a trend that they should investigate a
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Bobby WhiteGartner Says 80 Percent of Active Internet Users Will Have A "Second Life" in the Virtual World by the End of 2011
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Chris DukeBy the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.
education future gartner metaverse research trends virtualworlds
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Hans Henrik H HemingGartner Says 80 Percent of Active Internet Users Will Have A "Second Life" in the Virtual World by the End of 2011
business enterprise gartner secondlife VirtualWorlds hanshenrik
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