This link has been bookmarked by 17 people . It was first bookmarked on 19 Feb 2008, by stevebunce.
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Creating machinima can be as simple as logging into a game and recording the action as it unfolds in real time. Admittedly, the results of such an ad hoc approach might not be particularly inspiring. What is inspiring, however, is that machinima is this accessible. Programming skills are not a prerequisite. Modest machinima production does not demand a massive investment of time, expensive software or specialist equipment
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