This link has been bookmarked by 72 people . It was first bookmarked on 02 Mar 2006, by yc c.
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Adriana Lukaswell explained point about what I call the dynamics of networks, rephrasing the way technological innovation i.e. innovators, early-adopters, followers, or the way information spreads through networks, or the way learning curves work... the most import...
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Nynke Kruiderink1% of the user population might start a group (or a thread within a group) 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress 100% of the user population b
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tori- rio"Mostly this is just an observation, and a simple statement: social software sites don’t require 100% active participation to generate great value. That being said, I’m a huge believer in removing obstacles and barriers to entry that preclude particip
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Noah UllmannThis is an interesting story about the relationships between creators, synthesizers and consumers. I wonder if this would fit well with Malcom Gladwell's idea's in Tipping Point.
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A look at the powers of creation on the internet and some peering into why such a small portion of members are responsible for lots more productivity than their numbers would seem to (Elatable [Bradley Horowitz], February 17 2006).
web2.0 community social yahoo collaboration socialsoftware web docbadwrench
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25 Aug 06
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12 Aug 06
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at Second Life (user created virtual world), i used the hierarchy of creators > customizers > personalizers to describe what you list here.
I liked personalize more than consume because everyone wants something unique and tailored to them, the trick is to deliver it to them with minimal effort on their part.
e.g I’m a customizer if I have to maintain an interest list in order to get news directed towards my interests. But if you do it for me based upon an understanding of my interests, it’s personalized.
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11 Jun 06
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1% of the user population might start a group (or a thread within a group) 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress 100% of the user population benefits from the activities of the above groups (lurkers)
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01 May 06
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ken .bradley horowitz (of yahoo!) ponders lurkers "creators, consumers, synthesisers" ratio of 1:10:100 - and on wikipedia "half of all edits are made by just 2.5% of all users" (c.f. ross mayfields later participation: reading, commenting, writing, leading)
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28 Feb 06
Mike StenhouseWe don’t need to convert 100% of the audience into “active” participants to have a thriving product that benefits tens of millions of users...
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24 Feb 06
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The question led me to draw the following pyramid on a nearby whiteboard: Content Production Pyramid The levels in the pyramid represent phases of value creation. As an example take Yahoo! Groups. * 1% of the user population might start a group (or a thread within a group) * 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress * 100% of the user population benefits from the activities of the above groups (lurkers)
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Briana Tomkinson"we don’t need to convert 100% of the audience into “active” participants to have a thriving product that benefits tens of millions of users. In fact, there are many reasons why you wouldn’t want to do this. The hurdles that users cross as they
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21 Feb 06
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20 Feb 06
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As an example take Yahoo! Groups. * 1% of the user population might start a group (or a thread within a group) * 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress * 100% of the user population benefits from the activities of the above groups (lurkers) ... we don’t need to convert 100% of the audience into “active†participants to have a thriving product that benefits tens of millions of users. In fact, there are many reasons why you wouldn’t want to do this. The hurdles that users cross as they transition from lurkers to synthesizers to creators are also filters that can eliminate noise from signal. ... Even for Wikipedia (the gold standard of the genre) half of all edits are made by just 2.5% of all users. And note that in this context user means “logged in userâ€, not accounting for the millions of lurkers directed to Wikipedia via search engine traffic for instance. Mostly this is just an observation, and a simple statement: social software sites don’t require 100% active participation to generate great value.
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As an example take Yahoo! Groups. * 1% of the user population might start a group (or a thread within a group) * 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress * 100% of the user population benefits from the activities of the above groups (lurkers) ... we don’t need to convert 100% of the audience into “active” participants to have a thriving product that benefits tens of millions of users. In fact, there are many reasons why you wouldn’t want to do this. The hurdles that users cross as they transition from lurkers to synthesizers to creators are also filters that can eliminate noise from signal. ... Even for Wikipedia (the gold standard of the genre) half of all edits are made by just 2.5% of all users. And note that in this context user means “logged in user”, not accounting for the millions of lurkers directed to Wikipedia via search engine traffic for instance. Mostly this is just an observation, and a simple statement: social software sites don’t require 100% active participation to generate great value.
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Are HallandKvifor ein brøkdel aktive deltakarar i nettsamfunn/sosiale medier kan være nok til at alle nyt godt av resultatet (Elatable | Bradley Horowitz)
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18 Feb 06
Dhul Qarnaynfuturo de los grupos de practica y la creacion colectiva de contenidos
communityofpractice socialsoftware collectiveintelligence future
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Geoffrey Bilder"The act of consumption was itself an act of creation". Excellent, I'm going shopping.
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17 Feb 06
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01 Jan 70
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