This link has been bookmarked by 104 people . It was first bookmarked on 07 Jun 2006, by Erik Stattin.
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15 Mar 14
James SmallwoodHere at the uiGarden, we have been having discussions on whether there are cultural differences between practicing usability in the West and the Far East. In an exploration of the theme, we interviewed Apogee’s own Daniel Szuc and Josephine Wong. They .
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06 Sep 11
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12 Apr 09
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The digital era has allowed us to cross space and time, engage with people in a far-off time zone as though they were just next door, do business with people around the world, and develop information systems that potentially network us all closer and closer every day. Yet, people don't live in a global world - they are more concerned with the cultures in which they participate.
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Culture is the set of values, norms and artifacts that influence people's lives and worldview.
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Cultural norms evolve over time, influenced by people, their practices, and their environment. Culture is written into law and laws influence the evolution of culture.
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One exception for most people is traveling. Going to a foreign culture where everyone else views the world differently often makes people think about their own assumptions because they are faced with vastly different ones.
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When mass media began, people assumed that we would all converge upon one global culture. While the media has had an effect, complete homogenization has not occurred.
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it will not
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there are numerous cultural forces affecting your life at all times. How you see the world and how you design or build technology is greatly influenced by the various cultural concepts you hold onto.
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Culture manifests itself in any and all social technologies and online communities.
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cultures of these online communities were highly affected by the offline cultures of the participants.
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Craig does exist. His title is "Customer Service Rep."
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The site is infused with Craig's personality, passion and quirks
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He watches what people do with the site and develops to make their lives easier
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When Flickr first started, Stewart and Caterina welcomed you personally. They introduced you to other users on the system and asked for your feedback.
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The folks at Flickr really love their users and want them to feel like they are part of a broad community. There are numerous employees dedicated to this.
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Like Craig, Tom is a glorified customer service person - he reads messages from users all day long, relying on users to inform him of problems on the system, features that they want, concerns that they have. The folks at MySpace design based on this ongoing flow of user feedback.
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They all grew organically. They each have public personalities that early adopters feel connected to.
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Character was not boiled out of the site; the text on the system is natural and goofy, reflecting the personality quirks of the developers rather than the formal speech of a corporation.
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Each site has a unique culture that was born early on and evolved through years of use and growth. The culture evolves with the designers and users working in tandem.
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strong commitment to the needs and desires of the users
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They are all deeply in touch with what people are actually doing, why and how it manifests itself on the site.
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The designers love what they are doing and infuse their passion into the systems. This is a very powerful way of doing design.
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They understand culture by living amidst the cultural natives, trying to understand practices from the perspective of the people engaged in them
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They are doing so in order to understand culture and to help shape the architecture to support the culture.
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the designers are aware of social problems when they materialize and can work immediately to try to influence change. Their efforts at understanding culture and evolving the design alongside it create a meaningful bond between the users and the designers.
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If the goal is to ship a static product that is about people connecting to a machine, the current paradigm works. But if the goal is to build community social software, this is a dreadful approach.
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You cannot boil down culture into static representation of people. You must live the culture that you are creating.
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The biggest challenges, though, have to do with scale.
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Make sure that the people who understand the cultures are engaged in the design process.
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Don't expect users to have the same goals that you have; they won't. You have to design with that in mind.
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If you design for perfection, you will be disappointed in what people do.
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most people don't use digital communities to make new friends - most use it to connect to offline friends through technology.
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Digital community participants sometimes find that they "accidentally" meet someone
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People engage each other online because they have _something_ in common - a mutual friend, a shared interest, *something*.
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It's easy to express horror and indignation at this writing style if you're not a part of the relevant social group, but that is a condescending position. What these teens are doing with language is fascinating and important. They are repurposing written words to express culture in the same way that people have always repurposed spoken words for slang. Because teens spend more time online, they are morphing written words for expressive communication. They are personalizing words.
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Empower users. Give them the ability to personalize and culturalize their spaces online. Let people create the contexts in which their expressions can occur so that they can help set and regulate the norms
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Provide the cultural environment where people can accidentally connect with strangers over meaningful things without being forced to face everyone on the system.
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balancing privacy needs with public possibilities with the lack of interest in dealing with the *whole* public is quite tricky.
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Empower individual users to be cultural spokespeople. Give them the ability to modify the system for their communities and cultural needs. Again, this means openness of software or providing richer platforms to develop on top of.
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19 Jan 09
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29 Dec 08
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The designers love what they are doing and infuse their passion into the systems. This is a very powerful way of doing design.
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What they're doing methodologically is very unique in software development and is not yet part of the standard practices for developing social software, although it should be. Embedded observation allows developers to understand culture. They are doing a form of ethnography, the method used by those seeking to understand culture. They understand culture by living amidst the cultural natives, trying to understand practices from the perspective of the people engaged in them. They are trying to make sense of how the symbols came to be and how the culture is maintained. They are doing so in order to understand culture and to help shape the architecture to support the culture.
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their responsibility is typically to boil down culture into personas which may not convey the depth of culture.
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all sites suffer from porn, hate speech, and abusive users.
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Orkut
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Don't design for perfection - design for reinterpretation.
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You may have thought something that you threw out there was culturally sound, but it might not be - be prepared to change it.
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Friendster.
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As digital communities grow, they do not get homogeneous.
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Just because people _can_ connect globally does not mean they want to
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Furthermore, most people don't use digital communities to make new friends - most use it to connect to offline friends through technology.
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People engage each other online because they have _something_ in common - a mutual friend, a shared interest, *something*.
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In the early 1970s, Stanley Milgram was intrigued by what he called "familiar strangers" - people who recognized each other in public life but never interacted. Through experiments, he found that people are most likely to interact with people when removed from the situation in which they are familiarly strangers. In other words, two people who take the same bus every day for years may never interact, but if they were to run into each other in a different environment across town, they would say hello and talk about the bus. If they run into each other in a foreign country, they will immediately be close friends.
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People feel as though something is an act of fate when it seems probabilistically so unlikely to occur.
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- "PatTy D aka tHe ScO CitY 415 LiKe wHa!!!"
- "yung ant wassup wit it jus show'n da page sum luv so do da same a where u get dat background bru"
- "suP WIt IT pLAY bOI?" -
They are personalizing words
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17 Apr 08
James ByfordGreat primer on engagement challenges from culture and design perspective.
design culture social_software business for:amayfield for:claire.eden for:cpev for:cybersoc for:eyesnight for:icrossinguk for:infofeed for:leonc for:markhgn for:nilhan for:nypu3 for:scotteye for:simonmustoe for:timrandom
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25 Mar 08
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22 Mar 08
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07 Mar 08
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28 Feb 08
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09 Jan 08
lian11first paper/presentation in a growing body of talks re: glocalization by Danah Boyd
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09 Dec 07
JimHere at the uiGarden, we have been having discussions on whether there are cultural differences between practicing usability in the West and the Far East. In an exploration of the theme, we interviewed Apogee’s own Daniel Szuc and Josephine Wong. They .
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21 Oct 07
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07 Oct 07
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29 Sep 07
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he ugliness that ensues when the global and local are shoved uncomfortably into the same concept
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09 Aug 07
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Glocalization is the ugliness that ensues when the global and local are shoved uncomfortably into the same concept.
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Culture is the set of values, norms and artifacts that influence people's lives and worldview. Culture is embedded in material objects and in conceptual frameworks about how the world works
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Although he founded this site and has hired many employees, he's still deeply invested in understanding what his users are doing. He reads email all day, responds directly to concerns. He watches what people do with the site and develops to make their lives easier. The site is infused with Craig's personality, passion and quirks.
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When Flickr first started, Stewart and Caterina welcomed you personally. They introduced you to other users on the system and asked for your feedback. While this practice has stopped, they are still very present on the system. When there are problems, Stewart writes a message on the Flickr blog using a very personal apologetic tone. It sounds like he means it. Because he _does_. The content on Flickr has a goofy flair to it - it is not glossy and formulaic. Users love the tenor of this material, but it's not some marketing ploy. The folks at Flickr really love their users and want them to feel like they are part of a broad community. There are numerous employees dedicated to this.
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MySpace users are initially given one friend - a guy named Tom. Tom isn't a bot or a helper avatar - he's one of MySpace's founders. Every day, Tom posts messages to the site, announcing cool new features and apologizing for technical hiccups. Like Craig, Tom is a glorified customer service person - he reads messages from users all day long, relying on users to inform him of problems on the system, features that they want, concerns that they have. The folks at MySpace design based on this ongoing flow of user feedback.
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They each have public personalities that early adopters feel connected to. The early adopters really felt as though they were participating in and creating an intimate community, even as the community grew to millions. Users are passionate. Designers are passionate. They feel a responsibility to it and are deeply invested in making users happy. Character was not boiled out of the site; the text on the system is natural and goofy, reflecting the personality quirks of the developers rather than the formal speech of a corporation. Each site has a unique culture that was born early on and evolved through years of use and growth. The culture evolves with the designers and users working in tandem.
-
Customer service is not a segregated group who simply answers questions of a finalized product. They are completely integrated into the design system and the senior people are the most deeply embedded in user culture. There is a strong commitment to the needs and desires of the users.
While the creators have visions of what they think would be cool, they do not construct unmovable roadmaps well into the future. They are constantly reacting to what's going on, adding new features as needed. The code on these sites changes constantly, not just once a quarter. The designers try out features and watch how they get used. If no one is interested, that's fine - they'll just make something new. They are all deeply in touch with what people are actually doing, why and how it manifests itself on the site.
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EMBEDDED OBSERVATION
The designers of these systems are engaged in embedded observation. They are living in the culture that they are helping to frame. They are aware of the others living in that culture and constantly engaging with them to really understand the emergent behaviors. They recognize their power as designers and try to use it to benefit the collective rather than their own personal goals. Their design process is stemming from this embedded observation, producing a state of "flow" to use Cziksentmihalyi's term. The designers love what they are doing and infuse their passion into the systems. This is a very powerful way of doing design.
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Embedded observation takes into account the cultural forces that can not be systematically tested or modeled. As a result, the designers are aware of social problems when they materialize and can work immediately to try to influence change. Their efforts at understanding culture and evolving the design alongside it create a meaningful bond between the users and the designers
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1) On Tuesday, Tim spoke about how passion is critical. That's an understatement. If you are building a community, if you are trying to support the evolution of culture, passion is everything.
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Just because people _can_ connect globally does not mean they want to. People are more drawn to those who are like them, who share their same values and cultural norms. In this way, people don't have to explain the foundations of their thoughts. They feel more closely aligned and more willing to share with people who are more like them. Similarities breed less conflict. Furthermore, most people don't use digital communities to make new friends - most use it to connect to offline friends through technology.
Of course, there are important exceptions to this. Ostracized individuals frequently use social software to connect with strangers like them. Single (and for the matter married) people use dating sites to meet strangers, although they are mostly looking for strangers in geographic proximity. Strangers connect around topical interests. These are some of the reasons that we build global networks.
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Digital community participants sometimes find that they "accidentally" meet someone. People collide on Flickr because they took similar photos; the find wonderful blogs through search. These ad-hoc interactions typically occur because people are producing material that can be stumbled across, either through search or browsing. They may not intend for the material to be consumed beyond the intended audience, but they also don't see a reason to prevent it. In essence, they are inviting moments of synchronicity. And synchronicity is energizing.
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One challenge in designing sociable systems is to provide enough opportunity for strangers to collide without providing the structures for people to exercise power.
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In the early 1970s, Stanley Milgram was intrigued by what he called "familiar strangers" - people who recognized each other in public life but never interacted. Through experiments, he found that people are most likely to interact with people when removed from the situation in which they are familiarly strangers. In other words, two people who take the same bus every day for years may never interact, but if they were to run into each other in a different environment across town, they would say hello and talk about the bus. If they run into each other in a foreign country, they will immediately be close friends.
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The same is true online. Interests groups are particularly meaningful to people who don't have access to people who share that interest in their everyday lives. If you run across a blogger from the same rural town as you, you are far more likely to drop them a note on that basis alone than if you both grew up in Chicago. People feel as though something is an act of fate when it seems probabilistically so unlikely to occur.
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Provide the cultural environment where people can accidentally connect with strangers over meaningful things without being forced to face everyone on the system. Let users privatize or wall off access to only certain people for their own needs. Let users see the valuees of being public. Of course, balancing privacy needs with public possibilities with the lack of interest in dealing with the *whole* public is quite tricky. Anyone who can solve this design challenge with a robust system will win the hearts of users and investors.
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3) Empower individual users to be cultural spokespeople. Give them the ability to modify the system for their communities and cultural needs. Again, this means openness of software or providing richer platforms to develop on top of.
Organic community growth, embedded design, and the ability to connect culturally local communities through global network are the way to form large sustainable communities. My hope is that there are new fascinating communities emerging as we speak!
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19 May 07
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30 Mar 07
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21 Mar 07
John David Smithdanah boyd, O'Reilly Emerging Technology Conference, March 6, 2006
"G/localization: When Global Information and Local Interaction Collide" -
02 Jan 07
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30 Dec 06
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02 Dec 06
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01 Dec 06
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29 Nov 06
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His title is "Customer Service Rep."
-
He reads email all day, responds directly to concerns
-
When there are problems, Stewart writes a message on the Flickr blog using a very personal apologetic tone.
-
early adopters really felt as though they were participating in and creating an intimate community, even as the community grew to millions.
-
They all grew organically. They each have public personalities that early adopters feel connected to.
-
Customer service is not a segregated group who simply answers questions of a finalized product. They are completely integrated into the design system and the senior people are the most deeply embedded in user culture. There is a strong commitment to the needs and desires of the users.
-
What they're doing methodologically is very unique in software development and is not yet part of the standard practices for developing social software, although it should be. Embedded observation allows developers to understand culture. They are doing a form of ethnography, the method used by those seeking to understand culture. They understand culture by living amidst the cultural natives, trying to understand practices from the perspective of the people engaged in them. They are trying to make sense of how the symbols came to be and how the culture is maintained. They are doing so in order to understand culture and to help shape the architecture to support the culture.
-
The designers of these systems are engaged in embedded observation. They are living in the culture that they are helping to frame. They are aware of the others living in that culture and constantly engaging with them to really understand the emergent behaviors. They recognize their power as designers and try to use it to benefit the collective rather than their own personal goals. Their design process is stemming from this embedded observation, producing a state of "flow" to use Cziksentmihalyi's term. The designers love what they are doing and infuse their passion into the systems. This is a very powerful way of doing design.
-
While the creators have visions of what they think would be cool, they do not construct unmovable roadmaps well into the future. They are constantly reacting to what's going on, adding new features as needed. The code on these sites changes constantly, not just once a quarter. The designers try out features and watch how they get used. If no one is interested, that's fine - they'll just make something new. They are all deeply in touch with what people are actually doing, why and how it manifests itself on the site.
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27 Nov 06
irwinchen"Don't design for perfection - design for reinterpretation"
demographic culture development design economics essay folksonomy future globalization identity innovation interaction interface language networking paper resources search socialnetworking social sociology software strategy talks tech technology theory UI
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18 Nov 06
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18 Sep 06
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31 Aug 06
Janos Fodortalk about what it means to connect the global and local together in technology, about why social software must address glocalization in order to succeed.
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10 Aug 06
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08 Aug 06
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31 Jul 06
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28 Jul 06
michaelkrenzG/localization: When Global Information and Local Interaction Collide
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08 Jul 06
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07 Jun 06
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01 Jun 06
Soledad Caballeroculture and technology: embedded observation by designers and developers for social software and communities development (danah boyd http://www.danah.org/)
conference research socialnetworks users communities myspace socialsoftware culture cyberculture
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24 Apr 06
Olifante *I want to talk about why social software must address glocalization in order to succeed. This means thinking about all sorts of squishy stuff like language, economics, policy, culture, social relations, and values.
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16 Apr 06
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11 Apr 06
David BoxerI want to talk about what it means to connect the global and local together in technology and how this affects the design process. I want to talk about why social software must address glocalization in order to succeed. This means thinking about all sorts
glocalization socialsoftware communities boyd socialnetworking globalization
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07 Apr 06
Piers Young"The designers of these systems [craigslist, flickr, myspace] are engaged in embedded observation. They are living in the culture that they are helping to frame. They are aware of the others living in that culture and constantly engaging with them to real
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02 Apr 06
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29 Mar 06
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s? You need to design the reasons for broad socialization into the system and synchronicity helps.
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s? You need to design the reasons for broad socialization into the system and synchronicity helps.
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28 Mar 06
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27 Mar 06
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26 Mar 06
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23 Mar 06
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22 Mar 06
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Bruno MartinsI want to talk about what it means to connect the global and local together in technology and how this affects the design process. I want to talk about why social software must address glocalization in order to succeed. This means thinking about all sorts
culture danah research social-software socialsoftware speech
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21 Mar 06
Thomas Vander WalDanah Boyd's much touted ETech 2006 presentation on Glocalization
culture socialnetwork socialsoftware speech presentation etech glocalization local localinfocloud socialnet socialweb socialnetworks research community interaction danahboyd
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20 Mar 06
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19 Mar 06
Stephan Ridgwaydanah boyd O'Reilly Emerging Technology Conference March 6, 2006 "G/localization: When Global Information and Local Interaction Collide"
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18 Mar 06
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17 Mar 06
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Ian WilkerDanah Boyd's talk at O'Reilly Emerging Technology conference. (Danah is looked to as perhaps the leading thinker around about the culture of MySpace and other similar online communities.)
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14 Mar 06
KurtSpeech by Danah Boyd - yahoo researcher on information localization, globalization, & culture.
f1kvoelker globalization internationalization localization contentmanagement
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13 Mar 06
korantengDanah Boyd's notes on her Etech talk... yet another look at the holy grail of collaboration software
communities social-software socialsoftware BestPractices insight
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Howard RheingoldTo close, i want to offer some suggestions that will help you address issues that emerge when dealing with glocalized communities. 1) Empower users. Give them the ability to personalize and culturalize their spaces online. Let people create the contexts i
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