This link has been bookmarked by 76 people . It was first bookmarked on 08 Nov 2006, by Stephen Gilbert.
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02 Mar 15
noitacudeThe Computer Clubhouse mission is to provide a creative and safe out-of-school learning environment where young people from underserved communities work with adult mentors to explore their own ideas, develop new skills, and build confidence in themselves through the use of technology.
Using the "original" Clubhouse as a model, the Computer Clubhouse Network supports community-based Clubhouses around the world, providing over 25,000 youth per year with access to resources, skills, and experiences to help them succeed in their careers, contribute to their communities, and lead outstanding lives.education computer learning programming lego MIT Intel ed-tech making maker make club clubhouse informal community youth
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andreifIntro to computer coding
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Connected LearningDiscussed during Mitch Resnick's Webinar http://connectedlearning.tv/sowing-seeds-more-creative-society
after-school clubhouse intel international underserved community kids youth mitchresnick
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Sr. Rita KellerEquitable access for youth to technology and tools
education computer learning fun lego MIT programming computer_clubhouse
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Edward BrakobAfter-school learning environment where young people explore their own interests and become 21st century learners through global community.
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Peter SullivanThe Intel Computer Clubhouse Network is an international community of 100 Computer Clubhouses located in 20 different countries around the world. The Computer Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use of technology.
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Chris BellHearing about the Computer Clubhouse Network via Mitch Resnick http://bit.ly/4qwsuT
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03 Dec 10
Jon NichollsAfter school computer creativity
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Sarah White"The Intel Computer Clubhouse Network is an international community of 100 Computer Clubhouses located in 20 different countries around the world. The Computer Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use of technology."
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Program of the Museum of Science, Boston, with support from the MIT Media Lab. The Computer Clubhouse name and logo are registered trademarks of the Museum of Science, Boston
Provides a creative and safe out-of-school learning environment where young people from underserved communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use of technology. Using the "original" Clubhouse as a model, the Computer Clubhouse Network supports community-based Clubhouses around the world, providing thousands of youth with access to resources, skills, and experiences to help them succeed in their careers, contribute to their communities, and lead outstanding lives.
Computer Clubhouses provide 25,000 youth per year with access to resources, skills, and experiences to help them succeed in their careers, contribute to their communities, and lead outstanding lives. The ongoing vision of the Intel Computer Clubhouse Network is to proliferate the highly successful Clubhouse learning approach and establish it as a replicable model for technology learning in community-based organizations around the world.
The Clubhouse learning approach is designed to empower youth from all backgrounds to become more capable, creative, and confident learners. This approach is grounded in research from the fields of education, developmental and social psychology, cognitive science, and youth development. It builds on research on the role of affect and motivation in the learning process, the importance of social context, and the interplay between individual and community development. It leverages new technologies to support new types of learning experiences and engage young people who have been alienated by traditional educational approaches. -
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Tami BrassThe Computer Clubhouse provides a creative and safe after-school learning environment where young people from under-served communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use of technology. Established in 1993 by The Computer Museum (now part of the Museum of Science, Boston) in collaboration with the MIT Media Laboratory, the Computer Clubhouse helps youth acquire the tools necessary for personal and professional success.
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Wesley FryerThe Computer Clubhouse provides a creative and safe after-school learning environment where young people from under-served communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use o
community DigitalDivide kids learning lego programming robotics fun design creativity
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03 May 07
Jungmi ParkThe Computer Clubhouse is an after-school learning environment where young people explore their own interests and become confident learners through the use of technology.
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Sandra GassnerThe Computer Clubhouse is an after-school learning environment where young people explore their own interests and become confident learners through th
imported BookmarksforSandraT.Gassner ConstructionistLearning del.icio.us
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