This link has been bookmarked by 12 people . It was first bookmarked on 18 Feb 2008, by Faz Bashi.
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28 Oct 09
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- The Web moves towards being a more visually immersive environment, very like video games.
- Organisations need to add complex communications and training to the online experience.
- Gaming platforms become more immersive.
- Carbon footprint becomes more crucial.
- Virtual teams need more productive communications support.
- Schools embrace immersive environments for pupils' learning.
- Media organisations extend educational reach via the Web.
Apply Serious Games & Virtual Worlds is taking a new format but still focused on the short-term key growth areas and sectors of the growing and maturing market.
This will be the year for virtual environments as:
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21 Oct 09
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04 May 09
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03 Mar 09
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09 Mar 08
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25 Sep 06
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07 Apr 06
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