This link has been bookmarked by 7 people . It was first bookmarked on 05 Dec 2007, by Dave White.
-
25 Mar 08
-
05 Dec 07
-
Proponents of these virtual environments argue that they afford the creation of vibrant forms of communities of inquiry. Key to many commonplace and dictionary definitions of community is a sense of place. Describing, creating and experiencing a sense of place on the net has been the domain of science fiction authors (notably Gibson and Stephenson) and early developers of text (Moos and Muds), 2D animation (http://www.thepalace.com) and real time videoconferencing. Although each of these developments have attracted experimental educational use (for example Moo’s Athena University, many university Palaces etc.) none have thrived to the extent where they are the home or even attracted major use by mainline or emergent formal educational institutions.
-
Many of these sites are marked “mature” and a visit to one of my first ‘parties’ found a women shouting (both in text and audio) F*** this and F** that over and over, so I wasn’t overly impressed.
- 4 more annotations...
-
-
There are a number of features of a ‘real campus’ that Marilyn Lombardi describes in a recent EduCause article and notes how they are being recreated in virtual contexts. Nonetheless, it doesn’t take too much imagination to see that this environment offers everything that Moos and Muds had with the important affordance to create ones own gestures, buildings and activity scripts.
-
The capacity to create spaces in which multiple forms of human discourse can flourish, while still retaining access to the Net’s resources is very compelling.
-
herefore one must have a compelling need to engage simultaneously in order to justify the learning curve and technological requirements of these systems. I imagine that for opening sessions, special guests and other multiple site activities, SL would provide not only excitement but a great deal of dare I say “realism’ that likely justifies the effort.
-
Creating an educational environment in close proximity to enterprise focused on sex, rock and roll and gambling, presents a host of moral and ethical concerns.
-
-
-
02 Jul 07
-
21 Jul 06
-
In this post I relate my experiences exploring LindenLab’s SecondLife with a view to assessing their use in formal educational contexts.
-
-
20 Jul 06
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.