Jen R's Profile

Member since Jul 01, 2008, follows 6 people, 0 public groups, 56 public bookmarks (529 total).

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Recent Bookmarks and Annotations

  • SRHE Conference - Programme on 2009-11-18
  • SRHE Conference - Programme on 2009-11-18
    • Christine Sinclair
    • Carole Leathwood
  • SRHE Conference - Programme on 2009-11-18
    • Daphne Loads
    • Kerri-Lee Krause
  • SRHE Conference - Programme on 2009-11-18
    • Gwyneth Hughes
    • Roy Williams
  • SRHE Conference - Programme on 2009-11-18
    • Lynn McAlpine
  • BBC - Digital Revolution Blog: The Blog Is Dead.....oh no it isn't, oh yes it is... on 2009-08-17
    • ‘Digital Revolution’ is an experiment in collaboration.
  • Peach | - Presence Research in Action on 2009-04-16
  • The reluctant Twitterer's dilemma. - By Farhad Manjoo - Slate Magazine on 2009-04-12
    • Much of what we do online has obvious analogues in the past: E-mail and IM replace letters and face-to-face chatting. Blogging is personal pamphleteering. Skype is the new landline. Social networks let us map our real-life connections to the Web. It's not surprising, then, that these new tools deliver obvious social utility—Facebook is the best way to get in touch with old friends, and instant messaging is the quickest way to collaborate with your colleagues across the country. Twitter is different. It's not a faster or easier way of doing something you did in the past, unless you were one of those people who wrote short "quips" on bathroom stalls. It's a totally alien form of communication. Microblogging mixes up features of e-mail, IM, blogs, and social networks to create something not just novel but also confusing, and doing it well takes time and patience. That's not to say it isn't useful; to some people in some situations, Twitter is irreplaceable. But it is not—or, at least, not yet—a necessary way to stay socially relevant in the information age.
  • collision detection: Teleportation, the last battle, and the Creator talks: How the world ends inside an online game on 2009-04-08
    • now that economic hard times are here, more online worlds are dying, and here’s the interesting thing: They’re realizing that they owe it to their long-time players to make it into a sort of event. Game designers are realizing that ending their world in a dramatically satisfying way is actually a very interesting logistical, ludogical, and emotional trick. In essence, we’re slowly seeing the emergence of eschatology as a design challenge.
  • Technology Review: Every Memory in Place on 2009-03-30
    • ReQall Pro works with iPhones and Blackberrys, using the location information collected by these devices, as well as information gleaned from the contents of each memo, to work out when (and where) to jog a user's memory.

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