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Ken Harper
  • Customer Journey Maps
  • Customer journey maps are visual representations of customer experiences with an organization. They provide a 360-degree view of how customers engage with a brand over time and across all channels.

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Ken Harper
  • Journey Mapping 101
  • Journey maps are a common UX tool. They come in all shapes, sizes, and formats. Depending on the context, they can be used in a variety of ways. This article covers the basics: what a journey map is (and is not), related terminology, common variations, and how we can use journey maps.

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Ken Harper
  • Personas
  • Personas are fictional characters, which you create based upon your research to represent the different user types that might use your service, product, site, or brand in a similar way.

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Ken Harper
  • How Might We (HMW)
  • How Might We (HMW) is a design thinking method that allows designers to reframe and open up their problem statements for efficient, targeted and innovative ideation sessions to help solve design challenges.

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Ken Harper
  • Problem Statements
  • Well-constructed, valid and effective problem statements are vital for your design team to navigate the entire design process. Essential to design thinking, problem statements are what teams produce in the Define stage.

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Ken Harper
  • Creating Your Point Of View and Ask “How Might We”
  • In the Define mode, you should end up creating an actionable problem statement which is commonly known as the Point of View (POV) in Design Thinking.

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Ken Harper
  • Contextual Interviews
  • The contextual interview is an important part of the contextual design movement which was developed by Beyer and Holtzblatt.

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Ken Harper
  • Empathy Map
  • an Empathy map will help you understand your user’s needs while you develop a deeper understanding of the persons you’re designing for.

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Ken Harper
  • Prioritization matrix: A 2D-visual that shows the relative importance of a set of items based on two weighted criteria.
  • based on the Eisenhower Method

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