The University of Leicester's School of Museum Studies has the highest proportion of world-leading rated research in any subject in any UK university (RAE 2008). In its 40 year history, the School of Museum Studies – the only school in the country solely devoted to the study of museums and galleries – has played an influential role in the reinvention of museum theory and practice.
Radiosendung: Das traditionelle Feuilleton in der gedruckten Presse verliert laufend an Wirkungsmacht. Denn: Veranstaltungstipps kursieren heute bevorzugt in digitalen sozialen Netzwerken und per E-Mail. Das Internet selber ist immer häufiger Veranstaltungsort, oder wenigstens Übertragungsmedium von kulturellen Ereignissen.
Laurie Anderson sees a new online trend in the art world that has galleries and museums in a tailspin: the power of the Web to distribute art.
The whole Smithsonian Web strategy: Presentations, Wiki, pdfs, etc..
Quickcapture projekct from the Brooklyn Museum about experiences with racism
At the Brooklyn Museum's Target First Saturdays, thousands of visitors enjoy free programs of art and entertainment each month from 5–11 p.m. During Target First Saturday in October, show us how the Museum looks through your eyes: bring your video camera, digital camera, or cell phone, and film a one-minute video.
Trying to fix an organization’s content problems by installing a content management system (CMS) is like trying to save a marriage by booking a holiday. We know that a successful web project needs a content strategy—but when it comes to the CMS, we stop thinking strategically. Despite all the talk about user-centered design, we rarely consider the user experience of the editorial team—the people who implement the content strategy. We don’t design a CMS, we install it.
Digital stories by people in the North East inspired by museums and galleries
RS combines research tools with social networking applications such as forums, wikis and blogs. The research tools are launched from a custom toolbar embedded into the collaboration application itself and therefore they are easily incorporated into a project's workflow . Essentially these research tool 'plug-ins' provide an additional layer of functionality so that data and digital assets can be searched and edited while engaging in more informal collaboration and communication activity. Conversely, it is the collaboration activity that creates opportunities for more formal data recording.
This article provides an overview for anyone producing content about these two options. We argue that most content producers should focus on the mobile web, especially if they want to make their content more widely accessible. Mobile apps may be appropriate if looking for new sources of revenue, or deep user engagement, but many other factors make the mobile web the more sensible platform for most content producers.
Sparked by previous discussions, I wonder if anyone is aware of any successful projects/tools that allow users to geotag resources on the web (or to contribute corrections/enhancements to things already tagged)
7scenes gives you all the tools for your mobile city experiences, which we call scenes. Scenes let you explore places with your mobile, interact with other players and upload media on-the-go
Die Bewerbung von Kunst und Kultur ist gar nicht so einfach. TV-Spots oder auch Inserate kosten in der Regel sehr viel Geld, Plakate nimmt kaum noch jemand wahr und im Social Web geht man mit seinen Hinweisen unter, weil mittlerweile fast jede Kultureinrichtung diese Kanäle nutzt.
hart your own course at the American Museum of Natural History in New York City with AMNH Explorer—a new app that is part custom navigation system, part personal tour guide for the Museum’s world-famous halls. Providing turn-by-turn directions, AMNH Explorer takes visitors from the edge of the universe to the age of the dinosaurs. Choose from a variety of Museum-designed tours or create your own from a list of popular exhibits, specimens, or artifacts.
This paper looks at the use of cell phones for tours of cultural sites in Europe. Although several projects have experimented with IVR, SMS and even multimedia tours on standard and next-generation networks, take-up of this platform by museums has remained low in comparison to US activity, despite cell phone usage being more wide-spread and longer-developed than in North America. Through case studies of recent phone tour projects at Tate Modern and the San Francisco Museum of Modern Art, we examine what the key differences and similarities are between phone-based tours on the two continents, and what each can learn from the other.
o one can have a "museum experience" without stepping foot in a museum. Let's just get that out of the way. It doesn't matter how digitally precise your online version of "The Forge of Vulcan" is, tilting your head to draw the light across the raised ridges of paint is not an electronically duplicable experience. That doesn't mean digital art collections don't have great value. After all, art books do. So here are half a dozen great digital art collections you can visit to inspire your own trip, or your own thinking about art, or to remind yourself or to learn a bit for no other reason than digital art is better by far than no art at all. In order to keep from wandering off the path never to be seen again, let's focus on Western painting.
MuseumMobile is a forum for conversations about mobile interpretation – media & technology – for museums and cultural sites.
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