There are many sources of patterns in User Interface Design = recommendation how to solve specific problems
There are many sources of patterns in User Interface Design = recommendation how to solve specific problems
... and there are Anit-Patterns, things you should avoid.
tiling and objects arranged on more or less regular and infinite grids became a very popular pattern since the advent of tablet devices. It is somehow the counter-model to hierarchical navigation structures.
since its 2013 redesign also flickr uses tiles to build walls of images
... and many other services, aggregators and themes/templates follow the tiling pattern ...
flipboard reintroduced classical print magazine layout to the web. It aggregates divers contents (feeds) to magazines with good typographic style. Simply flip through it. Another pattern that became very popular with the success of tablet devices.
the 2013 redesign of myspace offers tiles with a horizontal scroll ... and much more (integration of player + video)... user shell get in aflow
dropmarks allows you do make collections of this and share them in a group. All represneted in a grind of items. In a way a combination of pinterest, dropbox and diigo.