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Camilla Elliott

Camilla Elliott's Public Library

May
19
2012

Game design should start with a learning outcome or objective.  What do you want your students or your participants to do?
 Game design can be based on both the process and the outcome. Players can acquire knowledge by:
 the process of playing the game
 the process of debriefing/reflection
 an outcome

games_in_education Blooms_taxonomy games Minecraft

I have a Kindle somewhere, but I have no idea where it is any more. On the other hand, I know where the Kindle apps are on my phone, tablet, iPad and Macbook Air, which makes knowing where the actual Kindle is irrelevant.

teacher librarians information school libraries Neil Gaiman

May
16
2012

A new trend in technology integration is sweeping the nation, and it’s even started to find footing here in Pittsburgh. The BYOT movement, which stands for “Bring Your Own Technology” has students toting more than just pencils and paper to class — it has them bringing their cellphones, laptops and even their handheld gaming systems into school too. So what exactly does BYOT mean for education, and how is it changing the way we think of tech in the classroom? Let’s take a closer look.

technology technology integration BYOT hardware 1:1

International forum for schools seeking to make the best use of BYOT.  Mal Lee (Australia), Martin Levins (Australia), Chris Hubbard (US), and Terry Freedman (UK).

ipad Mal Lee BYOT byod 1:1 hardware

Position paper on computing and digital technologies in Aust. curr. http://t.co/FG4COz65 very worthy and necessary addition to AC-well done

twitter

May
13
2012

favourite ways to connect with new ideas is through curated sites (such as Pinterest, Scoop.it and Paper.li), hosted by teachers for teachers. Here are some of the ones I frequent.

apps ipad curated

Brainwashed (a Seth Godin EBook) http://t.co/S8dm7Jl4 #BeGenerous

BeGenerous twitter

May
10
2012

The use of digital storytelling in education is in its infancy but seems to offer a useful tool in assisting reflective learning, investigating and recording the student experience.

digital_storytelling writing literacy onmyradar

May
9
2012

RT @adriancamm: next TeachMeet at Quantum Victoria Melbourne - for info and to register - http://t.co/MoZaarJf #TMMelb June 16th #vicpln

TMMelb vicpln twitter

May
2
2012

The library system probably won’t disappear anytime soon, but rather, see itself blossoming into something new and exciting in congruence with today’s myriad informational demands.

Future libraries

Apr
26
2012

“Do Not Tell Me You Do Not Have Time” to meet the needs of 21st century learners http://t.co/yKBQV3SC

twitter

Apr
25
2012

The role of open resources in enabling universities to adapt was the message of Steve Carson from M.I.T. Traditionally, universities performed three functions, he said: “providing content to students, learning activities, and assessment and certification.” The Internet’s ability to provide more and better content faster and more cheaply meant these functions “have become disaggregated,” Mr. Carson said.

open_courseware OER universities Peer2Peer MIT

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