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Game design should start with a learning outcome or objective. What do you want your students or your participants to do?
Game design can be based on both the process and the outcome. Players can acquire knowledge by:
the process of playing the game
the process of debriefing/reflection
an outcome
I have a Kindle somewhere, but I have no idea where it is any more. On the other hand, I know where the Kindle apps are on my phone, tablet, iPad and Macbook Air, which makes knowing where the actual Kindle is irrelevant.
A new trend in technology integration is sweeping the nation, and it’s even started to find footing here in Pittsburgh. The BYOT movement, which stands for “Bring Your Own Technology” has students toting more than just pencils and paper to class — it has them bringing their cellphones, laptops and even their handheld gaming systems into school too. So what exactly does BYOT mean for education, and how is it changing the way we think of tech in the classroom? Let’s take a closer look.
International forum for schools seeking to make the best use of BYOT. Mal Lee (Australia), Martin Levins (Australia), Chris Hubbard (US), and Terry Freedman (UK).
Position paper on computing and digital technologies in Aust. curr. http://t.co/FG4COz65 very worthy and necessary addition to AC-well done
favourite ways to connect with new ideas is through curated sites (such as Pinterest, Scoop.it and Paper.li), hosted by teachers for teachers. Here are some of the ones I frequent.
The use of digital storytelling in education is in its infancy but seems to offer a useful tool in assisting reflective learning, investigating and recording the student experience.
RT @adriancamm: next TeachMeet at Quantum Victoria Melbourne - for info and to register - http://t.co/MoZaarJf #TMMelb June 16th #vicpln
The library system probably won’t disappear anytime soon, but rather, see itself blossoming into something new and exciting in congruence with today’s myriad informational demands.
“Do Not Tell Me You Do Not Have Time” to meet the needs of 21st century learners http://t.co/yKBQV3SC
New Brunswick invests in Learning Commons approach @T4LOntario http://t.co/fJRiInMS
The role of open resources in enabling universities to adapt was the message of Steve Carson from M.I.T. Traditionally, universities performed three functions, he said: “providing content to students, learning activities, and assessment and certification.” The Internet’s ability to provide more and better content faster and more cheaply meant these functions “have become disaggregated,” Mr. Carson said.
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