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The International Association for Distance Learning
The International Association for Distance Learning promotes excellence in open, distance, and online learning worldwide, and provides a benchmark through which global consumers can gauge the quality of courses offered by our membership.
The IADL is an independent, non-profit organisation with its principal administrative offices in the United Kingdom. -
Innovate: August/September 2009
Welcome to the August/September edition of Innovate. Our twin special issues—on Academics in Second Life in December and on Virtual Worlds and Simulations in June—produced a raft of compelling, inspiring articles, so many that we could not fit them all even into two full issues. This issue opens with another set of entries on the role of virtual realities in (and as) the classroom. We close with two articles exploring the administrative side; the first discusses one university’s efforts to ensure that faculty members get the support they need to produce consistently high-quality online courses, and the second describes a business school’s development of a computer-based testing lab to accommodate growing enrollments.
In our first article, Ulrich Rauch, Marvin Cohodas, and Tim Wang introduce the Arts Metaverse, a virtual learning environment for the three-dimensional reconstruction of important archeological artifacts and sites, allowing students access to places and works they would not otherwise be able to experience. In the Arts Metaverse, students create reconstructions as well as visit sites and view artifacts. Embracing the principle that engaging students in the construction of a virtual environment can create a participative learning experience, the Arts Metaverse Project aims to make students and academics joint researchers in creating and sharing knowledge beyond the walls of the university.
Our next two articles describe efforts to create learning environments in Second Life. Mary Anne Clark offers a map of Genome Island, the virtual laboratory complex she constructed in Second Life. Designed for teaching genetics to university undergraduates, Genome Island also provides a public space where anyone interested in genetics can spend a few minutes or a few hours interacting with genetic objects. Anne M. Hewitt, Susan Spencer, Danielle Mirliss, and Riad Twal report on a collaborative initiative to create a virtual simulation exercise to develop key emergency management competencies for students in a Maste
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Nicole Ryan's Public Lists (57)
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- Collaboration and Productivity Solutions
- Computer Basics Seminar
- Create an Online Portfolio
- Create your own avatar
- Create your own blogger template
- CS101 Fall 2009 Websites
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- CSS and Liquid Layouts
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- Enterprise 2.0
- Free Graphic Editors
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- Gen-Y and the Workforce
- Helpful Websites for Online Teaching
- How to Create a Blog
- How to write a bio
- HTML Editors
- Hydroelectric Energy Resources
- Information Processing, Electronic Records Management and Web 2.0
- Information Resources on the Web
- Java Development Resources
- Job Searching the Web 2.0
- Learning 2.0 + Web 2.0 Learners
- Online Porfolios - Here's how it's done.
- Opensource Webdesign Applications
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- Share Slides and Presentations
- SharePoint Server 2007
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- Technology and the Future
- The Blog
- The Future of the Workplace
- The Semantic Web
- tv thru the internet
- Twitter like?
- Video Sharing Sites
- Visual Identity and Branding
- web 2.0 + work
- Web 2.0 for eLearning
- Web 2.0 versus Web 1.0
- Who needs Office anyway?
- Workplace Culture
