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04 Nov 09

Common Craft - Our Product is Explanation

"Welcome to Common Craft. Our three-minute
videos help educators and influencers
introduce complex subjects. "

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22 Aug 09

Innovate: August/September 2009

Welcome to the August/September edition of Innovate. Our twin special issues—on Academics in Second Life in December and on Virtual Worlds and Simulations in June—produced a raft of compelling, inspiring articles, so many that we could not fit them all even into two full issues. This issue opens with another set of entries on the role of virtual realities in (and as) the classroom. We close with two articles exploring the administrative side; the first discusses one university’s efforts to ensure that faculty members get the support they need to produce consistently high-quality online courses, and the second describes a business school’s development of a computer-based testing lab to accommodate growing enrollments.

In our first article, Ulrich Rauch, Marvin Cohodas, and Tim Wang introduce the Arts Metaverse, a virtual learning environment for the three-dimensional reconstruction of important archeological artifacts and sites, allowing students access to places and works they would not otherwise be able to experience. In the Arts Metaverse, students create reconstructions as well as visit sites and view artifacts. Embracing the principle that engaging students in the construction of a virtual environment can create a participative learning experience, the Arts Metaverse Project aims to make students and academics joint researchers in creating and sharing knowledge beyond the walls of the university.

Our next two articles describe efforts to create learning environments in Second Life. Mary Anne Clark offers a map of Genome Island, the virtual laboratory complex she constructed in Second Life. Designed for teaching genetics to university undergraduates, Genome Island also provides a public space where anyone interested in genetics can spend a few minutes or a few hours interacting with genetic objects. Anne M. Hewitt, Susan Spencer, Danielle Mirliss, and Riad Twal report on a collaborative initiative to create a virtual simulation exercise to develop key emergency management competencies for students in a Maste

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7 Things You Should Know About... | EDUCAUSE

The EDUCAUSE Learning Initiative's (ELI's) 7 Things You Should Know About... series provides concise information on emerging learning technologies and related practices. Each brief focuses on a single technology or practice and describes:

* What it is
* How it works
* Where it is going
* Why it matters to teaching and learning

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