From the Elementary Teachers' Federation of Ontario (ETFO). This downloadable 246-page resource includes teacher-authors’ individual or group units, modified by curriculum inquiry and peer review, and provides many links to resources.
Classroom support materials for the MySecurityCyberspace Game. The Teacher's Companion gives educators an introduction to The MySecureCyberspace Game and Academy Web site and 13 lesson starters to help them get started with the game in the classroom.
Creative lesson on digital footprint and online safety in Clarence Fisher's class!
This site directs you to cybersafety week activities planned for Deepark Independent School District. Includes downloadable materials for GR K-2, 3-5 and middle school.
Digital Citizenship curriculum for PK-12 students and teachers at International School Bangkok. Contains Lesson Plans and resources. (site is still in development).
Some thoughtfully designed lesson plans here in four areas: Intro to Digital Citizenship, You Make the Call, Ethics and Etiquette, Online Safety.
This excellent series of interactive case studies explores 8 topics: Wireless, Social Networking, Digital Permanence, Cyberbullying, Misinformation, Fair Use, Privacy and Downloading. Through multimedia activities, students examine issues affecting schoolwork, class papers, entertainment activities and online safety. Units are illustrated with Nickelodeon-style graphics and include assessments of learning. "Power to Learn" is Cablevision's nationally recognized education initiative. Some of the resources here are available in Spanish.
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br>Understanding the fair use exemption to copyright law is critical for students who routinely mine the Internet for digital media for class projects, research papers, and other educational purposes. This unit focuses on copyright and fair use. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>Educating students about the legal and ethical aspects of illegal downloading offers the best opportunity to minimize the ethics gap which allows otherwise law-abiding kids to break the rules. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>Establishing basic guidelines for Internet use is the first step in ensuring students' online safety. Learn what information should and shouldn't be shared online and appropriate interaction with online "friends." This unit explores the concepts of privacy in social networking destinations, the importance of being honest but not revealing too much information. The graphics are Nickelodeon style. A template allows students to create class rules. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br> With no central authority or librarian to help students separate valid information from junk online, assessing the credibility of a site is an important part doing internet research. This unit explores evaluation of web sites and other online resources for authenticity. The graphics are Nickelodeon style. There is a quiz on spoof sites. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br> Harassment and humiliation take on new forms in Cyberspace. Learn about the consequences, actions and reactions of using cell phones, the Internet and other digital devices to bully one's peers. This unit explores cyberbullying and the offline consequences for online actions. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br> These days, what goes up online, often stays online. It may not be where it was initially posted, or in the same format, or it may disappear and resurface somewhere else - even though it's digital, it can still be permanent. Ensure that what you post won't get you in trouble or affect the online impression you make. This unit explores the concept of "digital footprint". The graphics are Nickelodeon style. Topics are presented for student debate. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>It's very popular for young people to meet and connect online at sites like MySpace.com. However, an awareness of the risks and steps for being safe can ensure a positive experience with social networking. Don't give yourself away! This unit explores the concepts of identity, at-risk behaviors and safety online. The graphics are Nickelodeon style. A short quiz assesses learning. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>An understanding of the wonderful world of wireless will help the young people avoid any pitfalls that may arise from using laptops, smart phones, and PDAs. And if they are going to be using wireless technology it doesn't hurt if they understand how it works. This unit explains the importance of password protection and cybersecurity. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
A 6th grade teacher outlines an exercise he did with students to get them to understand the significance of privacy and protecting their identities online.
In this lesson, students share opinions and information about safety issues and concerns on social networking Web sites. They then develop public service announcements designed to inform their peers and guardians.
Teaching kids to manage their Digital Footprint really starts with the adults. Teachers can't teach this effectively if they, themselves have not managed their own digital footprint. It is also important not to confuse managing a digital footprint with being hidden or private. Branding our identities has become more and more important in the digital age and if students and teachers aren't actively managing their digital footprint, then who is?
When Kevin Jenkins wanted to teach his fourth-grade students at Spangler Elementary here how to use the Internet, he created a site where they could post photographs, drawings and surveys. And they did. But to his dismay, some of his students posted surveys like “Who’s the most popular classmate?” and “Who’s the best-liked?”
hat blurred line between public and private space is what Common Sense tries to address.
“That sense of invulnerability that high school students tend to have, thinking they can control everything, before the Internet there may have been some truth to that,” said Ted Brodheim, chief information officer for the New York City Department of Education. “I don’t think they fully grasp that when they make some of these decisions, it’s not something they can pull back from.”
Common Sense bases all its case studies on real life, and insists on the students’ participation. “If you just stand up and deliver a lecture on intellectual property, it has no meaning for the kids,” said Constance M. Yowell, director of education for the John D. and Catherine T. MacArthur Foundation, which has provided financing.
Looking for games online that might help students learn important cybersafety concepts? Add this collection from around the world to your digital citizenship training efforts.