-
EconEd Online: Trading Around the World
In this activity, students become international traders from one of six continents: Asia, Africa, Australia, Europe, North America or South America. They negotiate prices with buyers and sellers from the other continents. Sometimes they are thwarted from trading by barriers, and they come to understand how the IMF, by fostering free trade, enhances the flow of goods and services worldwide.
-
Foundation for Teaching Economics | Lesson Plans
Lesson Plans and materials that introduce students to a way of economic thinking.
-
i-SAFE Lesson Guide: Phishing for Information
Download this lesson plan from I-Safe which introduces students to the term phishing and the threat of identity theft associated with this type of\ne-mail. Students will:<br>\n• understand the term phishing and the types of e-mail it applies to<br>\n• understand the security risks associated with this type of message<br>\n•\nengage in an activity to reinforce concepts by sharing information with others <br>
-
The Stock Market Game™
The Stock Market Game™ program offers a vast library of learning materials correlated to national voluntary and state educational standards in Math, Business Education, Economics, English/Language Arts, Technology, Social Studies and Family and Consumer Sciences.Students invest a hypothetical $100,000 online and use real internet research and news updates to simulate the stock market experience.
-
ReadWriteThink: Debating Music Downloads
Interactive exploration of piracy issues related to music from the ThinkFinity web site and Read/Write/Think.
-
ReadWriteThink: Campaigning for Fair Use [PSA's]
Students explore a range of resources on fair use and copyright then design their own audio public service announcements (PSAs), to be broadcast over the school's public address system. Work can also be published as podcasts on the Internet. Students tap research and persuasive writing strategies as they design announcements for an audience of their peers.
-
ReadWriteThink: Creating a Safe Persona on the Internet
Naming in a Digital World: Creating a Safe Persona on the Internet. Students will: <br>1.Explore naming conventions in digital and non-digital settings. <br> 2. Analyze the underlying connotations of names. <br>3. Analyze the ways that name-giving practices vary from one culture to another. <br> 4. Synthesize their investigation by choosing and explaining specific names to represent themselves online.
-
ReadWriteThink: Audience, Purpose, and Language Use in EMail
With the increasing popularity of e-mail and online instant messaging among today�s teens, a recognizable change has occurred in the language that students use in their writing. This lesson explores the language of electronic messages and how it affects other writing. Furthermore, it explores the freedom and creativity for using Internet abbreviations for specific purposes and examines the importance of a more formal style of writing based on audience.
-
ReadWriteThink: Copyright Infringement or Not?
<b>Copyright Infringement or Not? The Debate over Downloading Music</B><br>Students discuss their own experiences and conduct further research on the controversial topic of sharing music and other audio content on the Internet. Based on their research, students take a stand on the controversy and develop persuasive arguments on their position that they present in a class debate on the subject of downloading.
-
ReadWriteThink: Online Profile: Learning Beyond the Classroom
n this activity, teenagers explore online names by looking at sample e-mail addresses to determine what they can tell about the person who uses the account. After this exploration, teens choose a screen name or e-mail address for themselves as well as decide on personal details to include on a safe online profile.
-
Digital Citizenship: Code of Ethics
Digital citizenship class developed by Kyle Brumbaugh (Capuchino High School) for students in his Global Communications class.
-
Cyber Bullying Lesson Plans for Middle School Students
Middle School Lesson plans on cyberbullying, personal safety and predator education.
-
HSTE Project » Digital Citizenship
Digital Citizenship Course: The purpose of this Wikispace is to explore the "Right Way" and "Wrong Way" to use the internet, blogs, wikis, email and Social Networking websites. Many students use the internet to communicate with their friends. Popular sites such as Facebook or Myspace are used by many students on a daily basis. The majority of students also have cell phones and text message or instant message (IM) their friends. So the question is this: Do you know how properly use technology and Social Networking tools safely and effectively?\n
-
Cyberbullying: Let's Fight It Together [Video]
Documentary film produced by Childnet International. Includes teacher's guide and lesson plan. The film is based on a composite of real events using professional actors. It depicts the story of a teenager who becomes the target of bullying via the Internet and by his mobile phone. The film shows a number of ways that cyberbullying can occur, who it involves, and how it can affect different people (including the teacher, who is in this film also subject to humiliation).The film and teacher's guide are designed for classroom or assembly use. The guide can be downloaded at: <b>http://www.digizen.org/downloads/Let'sFightItTogether-guide.pdf </b>
-
Digital Citizenship Classroom Wiki
<b>Digital Citizenship Classroom Wiki" </b> developed by Jesse Gearhart & colleagues. Includes readings, podcasts, videos, definitions, chatroom, final project with assessment rubric. Click here for the <b><a href = "http://bluegroupproject.googlepages.com/">full description of the "BlueGroup Project."</a></b><br><br>
-
B4UCopy: Copyright Awareness Curriculum for High School/Teens
Computers make it easy to make copies of computer software, pictures, words, movies and songs. But copyright laws make it illegal to copy the creative work without the owner�s permission. Making copies of a work protected by copyright is just like stealing. The B4UCopy educational program, available for free download, has a goal of raising awareness of copyright laws and reinforce responsible behavior online.
-
B4UCopy: Copyright Awareness Curriculum for Grades 3-8
From the Business Software Alliance (BSA.) Computers make it easy to make copies of computer software, pictures, words, movies and songs. But copyright laws make it illegal to copy the creative work without the owner’s permission. Making copies of a work protected by copyright is just like stealing. The B4UCopy educational curriculum program, available for free download, has a goal of raising awareness of copyright laws and reinforce responsible behavior online.
-
ReadWriteThink: Propaganda Techniques in Literature
<b>Propaganda Techniques in Literature and Online Political Ads</b><br> In this lesson, students draw conclusions from an analysis of propaganda techniques used in a piece of literature such as the novel Brave New World, the play The Crucible, or the movie Dr. Strangelove and political advertisements posted on the Internet. Students also make connections to their own world by looking for examples of propaganda in other media, such as print ads and commercials.
-
ReadWriteThink: Evaluating Web Pages for a Class Collection
<b>Inquiry on the Internet: Evaluating Web Pages for a Class Collection</b><br>In this lesson plan, students explore a class inquiry project, collecting Web-based resources that can be used for further study during the course of the class or for more in-depth projects. Students use Internet search engines and Web analysis checklists and questions to find and evaluate online resources then write annotations that explain how and why the items they have found will be valuable to the class.
List Info
Anne Bubnic's Public Lists (114)
- 21st Century Learners
- ARRA Education
- ARRA/ Arne Duncan
- ARRA/Best Practices
- ARRA/Broadband Technology
- ARRA/Charter Schools
- ARRA/Funding
- ARRA/IDEA
- ARRA/Longtitudinal Data Systems
- ARRA/PreSchool Funding
- ARRA/Race To the Top
- ARRA/School Improvement
- ARRA/SFSF
- ARRA/Title I
- ARRA/Title IID
- ARRA/Transition To Teaching
- ARRA/Webinars
- CTAP4
- CUE 09 Tips & Resources
- Data/Accountability
- Data/Achievement Gap
- Data/Assessment
- Data/Benchmark Assessment
- Data/Data Driven Decision Making
- Data/Data Warehouse
- Data/DataDirector
- Data/DataDirector Best Practices
- Data/DataDirector Tutorials
- Data/DataDirector Videos
- Data/Differentiated Instruction
- Data/NSDC Articles on Data Assessment
- Data/Professional Learning Communities
- Data/Program Improvement
- Data/School data analysis
- Data/Student Achievement
- Digital Citizenship/4a. ISTE Teacher Nets
- Digital Citizenship/4b. ISTE Teacher Nets
- Digital Citizenship/4c. ISTE Teacher Nets
- Digital Citizenship/4d. ISTE Teacher Nets
- Digital Citizenship/AUP_Computers/Internet
- Digital Citizenship/Best Practices in Cybersafety Education
- Digital Citizenship/Books to Read
- Digital Citizenship/Cell Phones in Education
- Digital Citizenship/Computer Security
- Digital Citizenship/Copyright
- Digital Citizenship/Curriculum
- Digital Citizenship/Cyberbullying
- Digital Citizenship/Cyberbullying Video Clips
- Digital Citizenship/Cyberethics
- Digital Citizenship/Cyberpredator Video Clips
- Digital Citizenship/Cybersafety
- Digital Citizenship/Cybersafety Curriculum
- Digital Citizenship/Cybersafety PSAs
- Digital Citizenship/Cybersafety Research
- Digital Citizenship/Cybersafety State Initiatives
- Digital Citizenship/Cybersafety State Mandates
- Digital Citizenship/Digital Citizenship Lesson Plans
- Digital Citizenship/Digital Communication
- Digital Citizenship/Digital Footprint
- Digital Citizenship/Digital Law [Internet Usage]
- Digital Citizenship/Digital Literacy
- Digital Citizenship/eCommerce
- Digital Citizenship/Global projects
- Digital Citizenship/Identity Theft and Phishing
- Digital Citizenship/Internet Predators
- Digital Citizenship/Legal Issues
- Digital Citizenship/Lesson Plans
- Digital Citizenship/Media Literacy
- Digital Citizenship/Netiquette
- Digital Citizenship/Olivia's Letters: Messages of Healing & Hope
- Digital Citizenship/Parents
- Digital Citizenship/Piracy & Plagiarism
- Digital Citizenship/Privacy
- Digital Citizenship/Research on Digital Youth
- Digital Citizenship/Resources for Educators
- Digital Citizenship/School_Administrator
- Digital Citizenship/Sexting
- Digital Citizenship/SlideShare
- Digital Citizenship/Social Learning Network
- Digital Citizenship/Social Networking
- Digital Citizenship/Social Networking & Privacy Issues
- Digital Citizenship/State & Federal Mandates
- Digital Citizenship/Text Messaging
- Digital Citizenship/Videos: Digital Citizenship Topics
- Diigo Education
- GeoCaching
- Humor
- IPHONE
- Math Resources
- NECC 09
- NECC09/Announcements
- NECC09/Best Practices
- NECC09/Blogs
- NECC09/Cool Tools
- NECC09/Elluminate
- NECC09/Handouts
- NECC09/Interviews
- NECC09/Keynotes and Spotlight Sessions
- NECC09/New Products
- NECC09/Photos
- NECC09/Session Links
- NECC09/Social Events
- NECC09/Spotlight Sessions
- NECC09/Streaming Video sessions
- NECC09/Twitter
- NECC09/Videos
- smartboards
- Travel - Europe
- Tutorials
- Twitter in Education
- Web 2.0
- Web 2.0: Classroom Use of Diigo
- Web 2.0: Cool Tools
- Wireless
