This link has been bookmarked by 55 people . It was first bookmarked on 02 Mar 2006, by Stuart Maxwell.
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15 Feb 16
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23 Apr 09
anamvpaivaO’Reilly, Tim (30-09-2005). What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software. O’Reilly. Disponível em http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html [acedido em 23-04-2009].
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19 Apr 09
Swarna SrinivasanWhat Is Web 2.0\nPages: 1, 2, 3, 4, 5\n7. Rich User Experiences\n\nAs early as Pei Wei's Viola browser in 1992, the web was being used to deliver "applets" and other kinds of active content within the web browser. Java's introduction in 1995 was framed around the delivery of such applets. JavaScript and then DHTML were introduced as lightweight ways to provide client side programmability and richer user experiences. Several years ago, Macromedia coined the term "Rich Internet Applications" (which has also been picked up by open source Flash competitor Laszlo Systems) to highlight the capabilities of Flash to deliver not just multimedia content but also GUI-style application experiences.\n\nHowever, the potential of the web to deliver full scale applications didn't hit the mainstream till Google introduced Gmail, quickly followed by Google Maps, web based applications with rich user interfaces and PC-equivalent interactivity. The collection of technologies used by Google was christened AJAX, in a seminal essay by Jesse James Garrett of web design firm Adaptive Path. He wrote:\n\n "Ajax isn't a technology. It's really several technologies, each flourishing in its own right, coming together in powerful new ways. Ajax incorporates:\n\n * standards-based presentation using XHTML and CSS;\n * dynamic display and interaction using the Document Object Model;\n * data interchange and manipulation using XML and XSLT;\n * asynchronous data retrieval using XMLHttpRequest;\n * and JavaScript binding everything together."
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17 Apr 09
raman srinivasanWhat Is Web 2.0
Pages: 1, 2, 3, 4, 5
7. Rich User Experiences
As early as Pei Wei's Viola browser in 1992, the web was being used to deliver "applets" and other kinds of active content within the web browser. Java's introduction in 1995 was framed around the delivery of such applets. JavaScript and then DHTML were introduced as lightweight ways to provide client side programmability and richer user experiences. Several years ago, Macromedia coined the term "Rich Internet Applications" (which has also been picked up by open source Flash competitor Laszlo Systems) to highlight the capabilities of Flash to deliver not just multimedia content but also GUI-style application experiences.
However, the potential of the web to deliver full scale applications didn't hit the mainstream till Google introduced Gmail, quickly followed by Google Maps, web based applications with rich user interfaces and PC-equivalent interactivity. The collection of technologies used by Google was christened AJAX, in a seminal essay by Jesse James Garrett of web design firm Adaptive Path. He wrote:
"Ajax isn't a technology. It's really several technologies, each flourishing in its own right, coming together in powerful new ways. Ajax incorporates:
* standards-based presentation using XHTML and CSS;
* dynamic display and interaction using the Document Object Model;
* data interchange and manipulation using XML and XSLT;
* asynchronous data retrieval using XMLHttpRequest;
* and JavaScript binding everything together." -
02 Apr 09
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Companies that succeed will create applications that learn from their users, using an architecture of participation to build a commanding advantage not just in the software interface, but in the richness of the shared data.
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09 Feb 09
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25 Jan 09
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capabilities of Flash to deliver not just multimedia content but also GUI-style application experiences.
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s christened AJAX, in a seminal essay by Jesse James Garrett of web design firm Adaptive Path.
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are now finally being realized, but their battle over the standards to be used made cross-browser applications difficult. It was only when Microsoft definitively won the browser wars, and there was a single de-facto
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- Services, not packaged software, with cost-effective scalability
- Control over unique, hard-to-recreate data sources that get richer as more people use them
- Trusting users as co-developers
- Harnessing collective intelligence
- Leveraging the long tail through customer self-service
- Software above the level of a single device
- Lightweight user interfaces, development models, AND business models
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19 Jan 09
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- Services, not packaged software, with cost-effective scalability
- Control over unique, hard-to-recreate data sources that get richer as more people use them
- Trusting users as co-developers
- Harnessing collective intelligence
- Leveraging the long tail through customer self-service
- Software above the level of a single device
- Lightweight user interfaces, development models, AND business models
the core competencies of Web 2.0 companies:
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11 Jan 09
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Web 2.0 is a basically the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs.
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05 Jan 09
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JavaScript and then DHTML were introduced as lightweight ways to provide client side programmability and richer user experiences. Several years ago, Macromedia coined the term "Rich Internet Applications" (which has also been picked up by open source Flash competitor Laszlo Systems) to highlight the capabilities of Flash to deliver not just multimedia content but also GUI-style application experiences.
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However, the potential of the web to deliver full scale applications didn't hit the mainstream till Google introduced Gmail, quickly followed by Google Maps, web based applications with rich user interfaces and PC-equivalent interactivity. The collection of technologies used by Google was christened AJAX, in a seminal essay by Jesse James Garrett of web design firm Adaptive Path.
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The Long Tail
Small sites make up the bulk of the internet's content; narrow niches make up the bulk of internet's the possible applications. -
Data is the Next Intel Inside
Applications are increasingly data-driven. -
Users Add Value
The key to competitive advantage in internet applications is the extent to which users add their own data to that which you provide. -
Network Effects by Default
Only a small percentage of users will go to the trouble of adding value to your application. -
Some Rights Reserved. Intellectual property protection limits re-use and prevents experimentation.
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Follow existing standards, and use licenses with as few restrictions as possible. Design for "hackability" and "remixability."
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The Perpetual Beta
When devices and programs are connected to the internet, applications are no longer software artifacts, they are ongoing services. -
Cooperate, Don't Control
Web 2.0 applications are built of a network of cooperating data services. -
The competitive opportunity for new entrants is to fully embrace the potential of Web 2.0. Companies that succeed will create applications that learn from their users, using an architecture of participation to build a commanding advantage not just in the software interface, but in the richness of the shared data.
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Software Above the Level of a Single Device
The PC is no longer the only access device for internet applications, and applications that are limited to a single device are less valuable than those that are connected. -
- Services, not packaged software, with cost-effective scalability
- Control over unique, hard-to-recreate data sources that get richer as more people use them
- Trusting users as co-developers
- Harnessing collective intelligence
- Leveraging the long tail through customer self-service
- Software above the level of a single device
- Lightweight user interfaces, development models, AND business models
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02 Jan 09
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12 Oct 08
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new web applications
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26 Sep 08
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- Services, not packaged software, with cost-effective scalability
- Control over unique, hard-to-recreate data sources that get richer as more people use them
- Trusting users as co-developers
- Harnessing collective intelligence
- Leveraging the long tail through customer self-service
- Software above the level of a single device
- Lightweight user interfaces, development models, AND business models
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17 Aug 08
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Web 2.0...
I take part
you take part
he takes part
we take part
you all take part
they profit.
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10 Jun 08
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25 Mar 08
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05 Jan 08
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30 Nov 07
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26 Oct 07
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26 Sep 07
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10 Sep 07
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- Services, not packaged software, with cost-effective scalability
- Control over unique, hard-to-recreate data sources that get richer as more people use them
- Trusting users as co-developers
- Harnessing collective intelligence
- Leveraging the long tail through customer self-service
- Software above the level of a single device
- Lightweight user interfaces, development models, AND business models
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21 Aug 07
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29 May 07
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However, the potential of the web to deliver full scale applications didn't hit the mainstream till Google introduced Gmail, quickly followed by Google Maps, web based applications with rich user interfaces and PC-equivalent interactivity.
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We're entering an unprecedented period of user interface innovation, as web developers are finally able to build web applications as rich as local PC-based applications.
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We expect to see many new web applications over the next few years, both truly novel applications, and rich web reimplementations of PC applications. Every platform change to date has also created opportunities for a leadership change in the dominant applications of the previous platform.
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22 Apr 07
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Control over unique, hard-to-recreate data sources that get richer as more people use them
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Leveraging the long tail through customer self-service
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13 Mar 07
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02 Nov 06
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25 Oct 06
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11 May 06
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Web 2.0 Design Patterns In his book, A Pattern Language, Christopher Alexander prescribes a format for the concise description of the solution to architectural problems. He writes: "Each pattern describes a problem that occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice." 1. The Long Tail Small sites make up the bulk of the internet's content; narrow niches make up the bulk of internet's the possible applications. Therefore: Leverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the center, to the long tail and not just the head.
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Web 2.0 Design Patterns In his book, A Pattern Language, Christopher Alexander prescribes a format for the concise description of the solution to architectural problems. He writes: "Each pattern describes a problem that occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice." 1. The Long Tail Small sites make up the bulk of the internet's content; narrow niches make up the bulk of internet's the possible applications. Therefore: Leverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the center, to the long tail and not just the head.
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20 Apr 06
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20 Feb 06
Marc BogaardTim O'Reilly attempts to clarify just what is meant by Web 2.0, the term first coined at a conference brainstorming session between O'Reilly Media and MediaLive International, which also spawned the Web 2.0 Conference.
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07 Feb 06
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