This link has been bookmarked by 10 people . It was first bookmarked on 02 Mar 2006, by Joel Liu.
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09 Nov 05
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Sockets are a mechanism for exchanging data between processes. These processes can either be on the same machine, or on different machines connected via a network. Once a socket connection is established, data can be sent in both directions until one of the endpoints closes the connection.
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28 Jun 05
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08 Mar 05
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Sockets are a mechanism for exchanging data between processes. These processes can either be on the same machine, or on different machines connected via a network. Once a socket connection is established, data can be sent in both directions until one of the endpoints closes the connection. I needed to use sockets for a project I was working on, so I developed and refined a few C++ classes to encapsulate the raw socket API calls. Generally, the application requesting the data is called the client, and the application servicing the request is called the server. I created two primary classes, ClientSocket and ServerSocket, that the client and server could use to exchange data. The goal of this article is to teach you how to use the ClientSocket and ServerSocket classes in your own applications. We will first briefly discuss client-server communications, and then we will develop a simple example server and client that utilize these two classes.
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03 Dec 04
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