interesting disconnect
This link has been bookmarked by 20 people . It was first bookmarked on 09 Apr 2008, by Heather Sullivan.
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Add Sticky NoteIn fact, 64 percent of students in grades K-12 say they play online or electronic-based games regularly. On average across all grade levels, students are playing electronic games about 8 to 10 hours a week. More than 50 percent of students in grades 3-12 would like to see more educational gaming in their schools—yet only 19 percent of parents and 15 percent of administrators favor that idea.
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Add Sticky NoteNew York-based Tabula Digita makes a series of immersive educational video games, called DimensionM, designed to help students master key algebraic concepts. Three Florida counties—Orange, Seminole, and Volusia—have adopted this software in their middle school classrooms.DimensionM embeds pre-algebra lessons within a three-dimensional virtual setting, so students can learn mathematical concepts by completing missions, or lessons, in a game-based environment.
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worth finding out more about
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09 Apr 08
Yvonne Murtaghdisconnect between students', adults' views on technology in schools
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Barb PerlewitzResults from Project Tomorrow's annual Speak Up survey reveal a disconnect between students', adults' views on technology in schools
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Marc LijourDuring the past four years of the survey, the technology that students most wanted to see implemented in their classrooms was a personal laptop for each student. For the first time this year, laptops for students also topped the list of teachers’ and sc
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08 Apr 08
Public Stiky Notes
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