This link has been bookmarked by 63 people . It was first bookmarked on 07 Aug 2006, by Bill Brandon.
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30 Jun 16
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18 Jan 14
Équipe École 2.0"Instructional design (ID) serves only a small part of the entire learning experience. The pace of information development exceeds courses as the primary delivery mechanism of learning, challenging established ID. Alternatives to courses, like learning networks and ecologies, are developing as an informal learning approach. Designers and organizations receive substantial benefits to acknowledging informal learning, and initiating a focused design approach. Effective learning design must recognize different domains of learning. Learning Development Cycle attends to four broad learning domains: transmission, emergence, acquisition, and accretion. Designers focus on different objects during the design process, in order to meet the intended learning goals. Design objects include: instruction, fostering reflection and critical thinking, creating access to resources, and networks and ecologies."
info en anglais document d'information théorie modèle théorique apprentissage en ligne design pédagogique apprentissage pédagogie connectivisme
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11 Jan 14
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04 Jan 14
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09 Nov 13
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They must create environments, networks, access to resources, and increase the capacity of learners to function and forage for their own knowledge.
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11 Apr 13
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26 Sep 12
sushant sahuLearning and development details.
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25 Jul 12
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22 Apr 12
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12 Apr 12
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20 Nov 11
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25 Oct 11
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Traditional learning design is indicative of the learning field’s reluctance to change. In spite of advances in neuroscience, collaborative technology, and globalized business climate, learning is still largely based on design theories created during the early 1900’s to 1960’s.
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a discipline that is concerned with understanding and improving one aspect of education: the process of instruction.”
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21 Oct 11
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Instructional design theories take structure as the core element in creating effective learning. Kemp, Morrison, and Ross (1994) state the role of objectives as indicating, “what a learner is expected to do after completing a unit of instruction” (p.96). In keeping with many traditional views of instructional design, they assume that a clearly stated objective increases the potential for learning. This notion has some merit, but falters in that the objectives for learning are determined by the designer, not the learner. In our rapidly developing information climate, designer created objectives may be of limited value to learners. Most learners pursue self-created objectives. In an era where courses are no longer the primary mode of delivering learning, objectives are no longer the only starting point for learning design.
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To better reflect the centrality of learners, the term “learning design” will be used in place of instructional design. Instructional design is an important component in the design of courses. Designing courses requires set steps and guidelines for instructors and learners to follow. Learning design, in contrast, is concerned with more than simply creating courses. Instead, the intent is to create the constructs within which learning will occur - networks and ecology.
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Red River College defines PLAR as “a process in which individuals have the opportunity to obtain credit for college-level knowledge and skills gained outside the classroom and/or through other educational programs. It is a process which compares an individual’s prior learning gained from prior education, work and life experiences and personal study to the learning outcomes in college courses.”
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Prior Learning Assessment and Recognition (PLAR)
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Bridging prior learning with academic standards requires (to slightly abuse the term) “triangulation of learning evidence” (TLE). TLE requires that learners verify stated learning through a variety of sources and means.
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Learner-centred design is intended to serve self-motivated, active network creators. Saskatchewan Education (undated) provides a useful overview of learner-focused learning: “Independent learning requires that people take responsibility for their own learning. Individual responsibility stems from the belief that learning can be affected by effort, and this belief is the critical factor which leads to individuals' perseverance in the face of obstacles.”
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As learning moves from artificial constructs of courses into a format more symbolic of today’s work climate, control must shift to the learner. Courses largely seek to communicate what a designer feels a learner should know. Learner-centred design focuses on giving the learner the ability to decide what he/she feels is important and relevant. A more dynamic design approach is more reflective of the types of challenges individuals will face when learning through experience and other informal methods.
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The starting point of learning design is to evaluate the existing views of learning types, learning theories, and design approaches. An integrated or holistic view of the diverse learning landscape permits designers and educators to select appropriate models for appropriate means. Most typically, learning theories have not become obsolete in the sense that they do not work. Instead, they are obsolete in the sense that the world around has changed, and new models are required to meet the needs of new situations. Where the learning theory and design approach closely align with a design concern, even “outdated” theories can become valuable. To remain relevant, it is important for designers to account for diminishing half-life of knowledge and increase in information availability (and amount). Views of knowledge as comprising of “know what” (explicit) and “know how” (tacit) are being usurped with “know where”.
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Each unique learning domain serves a different purpose, and carries a different combination of benefits and drawbacks. A designer’s first task is to evaluate the nature of the learning required. Different knowledge needs require different models or approaches.
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08 Oct 11
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27 Sep 11
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05 Aug 11
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22 Jun 11
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the design methodologies used to foster learning remain strangely outdated
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Different types of learning exis
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(1993) defines instructional design as “a discipline that is concerned with understanding and improving one aspect of education: the process of instruction.
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Oblinger argues (2003) that “new” students, who have been shaped by world events and technology tools, are entering the education system. These students are not passive consumers of educational resources
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Prior Learning Assessment and Recognition (PLAR
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Learner-centred
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learning (and teaching, such as it is) is not a process of communication, but rather, a process of immersion.”
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11 Apr 11
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07 Apr 11
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31 Mar 11
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20 Oct 10
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03 May 10
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22 Mar 10
Robyn Jay"Our learning institutions have been created in the spirit of research and openness, yet they have acquired their own neurotic tendencies. Most notable is the strong reaction to change in the classic models of distributing learning. Models of courses, programs, and degrees are still central, even though technology and new needs on the part of learners are creating a climate that requires a more dynamic alternative. "
elearning connectivism design learning education pedagogy swsilearningdesign
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Effective learning design is no longer a formulaic process. It’s a rich engagement of learners and their needs.
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Courses and programs are no longer the only design objects for learning designers. Designers must shift their attention to the more ambiguous, tumultuous learning environment in which learners now function. Designers no longer create only instruction sequences. They must create environments, networks, access to resources, and increase the capacity of learners to function and forage for their own knowledge.
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design the ecology
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learning design” will be used in place of instructional design
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The starting point of learning design is to evaluate the existing views of learning types, learning theories, and design approaches. An integrated or holistic view of the diverse learning landscape permits designers and educators to select appropriate models for appropriate means.
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- Learning and knowledge rests in diversity of opinions.
- Learning is a process of connecting specialized nodes or information sources.
- Learning may reside in non-human appliances.
- Capacity to know more is more critical than what is currently known. “Know where” replaces “know what” and “know how”.
- Nurturing and maintaining connections is needed to facilitate continual learning.
- Ability to see connections between fields, ideas, and concepts is a core skill.
- Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
- Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
Connectivism
Connectivism as a learning theory provides insight into the dynamics of networks, environments, and ecologies in relation to accretion learning. It consists of the following principles:
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15 Jan 10
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12 Nov 09
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En lugar de ver el aprendizaje como una tarea de procesamiento de información, el aprendizaje puede ser visto como un proceso de reconocimiento de patrones
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Los cerebros de los alumnos, debido a la plasticidad, están siendo constantemente modificadas a través de nuevas herramientas y la tecnología. Estudiantes tienen diferentes necesidades y expectativas (debido al nuevo entorno y nuevas prestaciones de la tecnología). Cursos y programas ya no son los objetos de diseño sólo para el aprendizaje de los diseñadores. Los diseñadores deben desviar su atención al medio ambiente más ambiguo, el aprendizaje tumultuoso en el que los alumnos ya la función. Los diseñadores ya no crean secuencias de instrucciones solamente. Ellos deben crear ambientes, redes, acceso a los recursos, y aumentar la capacidad de los alumnos para la función y forraje para sus propios conocimientos.
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Se trata de una suposición errónea de que el diseño puede crear el aprendizaje
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De acuerdo con muchos puntos de vista tradicionales del diseño instruccional, asumen que un objetivo claramente establecido aumenta el potencial de aprendizaje. Esta idea tiene algún mérito, pero falla en que los objetivos de aprendizaje están determinados por el diseñador, no el alumno.
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En una época donde los cursos ya no son el principal modo de docencia, los objetivos ya no son el único punto de partida para el aprendizaje del diseño
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En lugar de programas, el aprendizaje debe ser visto como una actividad que se produce dentro de una ecología
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De diseño de aprendizaje, en cambio, se refiere a algo más que simplemente la creación de cursos
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la intención es crear las construcciones dentro de la cual el aprendizaje se produzca - las redes y la ecología
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Creación de redes y permitir a los alumnos a formar sus propias conexiones es más un reflejo de cómo el aprendizaje
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En lugar de ver la instrucción como el único objeto de diseño, la perspectiva de un diseñador puede ser ampliada por ver el medio ambiente, la disponibilidad de recursos, y el alumno la capacidad de reflexión, como posible objeto de un proceso de diseño y metodología.
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El diseño centrado en el alumno está destinado a servir auto-motivados, los creadores de red activa. Saskatchewan Education (sin fecha) proporciona una visión muy útil de aprendizaje centrado en el aprendizaje: "El aprendizaje independiente exige que las personas asuman la responsabilidad de su propio aprendizaje. La responsabilidad individual se deriva de la creencia de que el aprendizaje puede verse afectado por el esfuerzo, y esta creencia es el factor crítico que conduce a la perseverancia de los individuos en la cara de los obstáculos
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El diseño centrado en el alumno se centra en dar al estudiante la capacidad de decidir lo que él / ella siente que es importante y pertinente. Un enfoque de diseño más dinámico es más reflexivo de los tipos de retos que los individuos se enfrentan al aprendizaje por la experiencia y otros métodos informales.
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el principal componente de aprendizaje de nuestro cerebro es el reconocimiento de patrones, no el procesamiento de la información
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La teoría de la representación distribuida tiene una implicación profunda de la pedagogía, ya que sugiere que el aprendizaje (y enseñanza, como lo es) no es un proceso de comunicación, sino más bien, un proceso de inmersión ".
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En este sentido, el aprendizaje puede definirse como el conocimiento accionado o acciones concretas. Esta definición tiene dos componentes - el conocimiento: la comprensión de carácter implícito o explícito, y la actuación: hacer algo apropiado (definido como contexto consciente) con el conocimiento.
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"conocimiento blando" - es decir, experiencias y encuentros que no son totalmente las funciones de nuestro dominio cognitivo
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Exploratoria y de aprendizaje en red, por otro lado, ofrecer oportunidades de encuentro de los conocimientos de otros expertos y dominios - el conocimiento que a menudo se informa y crea soluciones innovadoras.
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El aprendizaje puede ser clasificado por varios dominios. La Figura 1 muestra el aprendizaje como un conjunto de acumulación, transmisión, adquisición, y los dominios de emergencia
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La primera tarea de un diseñador es evaluar la naturaleza del aprendizaje requerido.
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visión ecológica de la red o de aprendizaje.
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Este nivel de aprendizaje a menudo se produce como consecuencia de "vivir la vida". El proceso de vivir es en sí misma una experiencia de aprendizaje que pueden resultar en la creación de una red de conocimiento dinámico, permitiendo a los estudiantes a integrar la nueva información con el conocimiento existente, permitiendo decisiones más eficaces en el trabajo y asuntos personales.
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cada dominio tiene objeto diferente del diseño. Cada objeto de diseño diferente es indicativo de un punto de vista diferente o de la teoría del aprendizaje
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05 Nov 09
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24 Sep 09
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14 May 09
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04 May 09
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25 Mar 09
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01 Sep 08
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12 Nov 07
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13 Jun 07
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05 Jun 07
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20 Mar 07
Carlos CastañoInteresante el apartado: New Tools and Processes
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07 Aug 06
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18 Jul 06
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Instructional design (ID) serves only a small part of the entire learning experience. The pace of information development exceeds courses as the primary delivery mechanism of learning, challenging established ID. Alternatives to courses, like learning networks and ecologies, are developing as an informal learning approach. Designers and organizations receive substantial benefits to acknowledging informal learning, and initiating a focused design approach. Effective learning design must recognize different domains of learning. Learning Development Cycle attends to four broad learning domains: transmission, emergence, acquisition, and accretion. Designers focus on different objects during the design process, in order to meet the intended learning goals. Design objects include: instruction, fostering reflection and critical thinking, creating access to resources, and networks and ecologies.
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25 Feb 06
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24 Feb 06
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01 Dec 05
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20 Sep 05
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08 Sep 05
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07 Aug 05
Tom McHaleOur learning institutions have been created in the spirit of research and openness, yet they have acquired their own neurotic tendencies. Most notable is the strong reaction to change in the classic models of distributing learning. Models of courses, prog
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22 Jul 05
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21 Jul 05
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Alternatives to courses, like learning networks and ecologies, are developing as an informal learning approach. Designers and organizations receive substantial benefits to acknowledging informal learning, and initiating a focused design approach. Effective learning design must recognize different domains of learning. Learning Development Cycle attends to four broad learning domains: transmission, emergence, acquisition, and accretion.
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18 Jul 05
maarten cannaerts(via Wilfred Rubens)
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Learning Development Cycle: Bridging Learning Design and Modern Knowledge Needs
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Learning Development Cycle: Bridging Learning Design and Modern Knowledge Needs
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16 Jul 05
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14 Jul 05
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