This link has been bookmarked by 25 people . It was first bookmarked on 06 Aug 2006, by Will Richardson.
-
01 Jul 09
-
Research shows that students learn best when they learn in context—that is, when they can relate words, concepts, skills, or strategies to prior experience. In fact, many students are alienated from what they learn in school because those connections and experiences are absent.
-
To maintain their competitive advantage, workers in industrialized countries will need to go beyond a mastery of standardized skills to become flexible, adaptive, lifelong learners of new skills. Yet U.S. schools are focused more than ever on the “basics,” measuring their success with standard-ized tests that assess standardized skills.
-
To maintain their competitive advantage, workers in industrialized countries will need to go beyond a mastery of standardized skills to become flexible, adaptive, lifelong learners of new skills.
-
It is ironic that young people today are often exposed to more creative and challenging learning experiences in popular culture than they are in school.
-
Let’s ask ourselves how we can make learning in or out of school more “game-like”—not in the sense of playing games in class, but by making the experience of learning as motivating, stimulating, collaborative, and rewarding as the experience of playing a well-designed video game.
-
-
29 Mar 09
-
12 Jan 09
-
25 Sep 08
Marg WilkinsonWhat video games can teach us about making students want to learn
by James Paul Gee -
26 Aug 08
John EvansThe Classroom of Popular Culture
What video games can teach us about making students want to learn -
08 Apr 08
-
28 Mar 08
-
25 Mar 08
-
03 Feb 08
-
27 Nov 07
-
28 Oct 07
-
02 Jun 07
-
20 Apr 07
-
02 Nov 06
-
05 Jan 06
-
04 Jan 06
-
02 Jan 06
Mark CityWhat video games can teach us about making students want to learn
-
17 Nov 05
-
16 Nov 05
Page Comments
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.