This link has been bookmarked by 109 people . It was first bookmarked on 17 Jul 2007, by Jeremy Price.
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With undo, we spend less time worrying and more time doing work
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Using a warning instead of an undo is the path of least resistance from a programmer’s standpoint
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So, as designers we are led to a general interface principle: If an interface is to be humane, it must respect habituation.
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Merely removing warnings doesn’t save our work from peril, but using an “undo” function does.
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31 Jan 11
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28 Jan 11
Daniel IonescuWarnings cause us to lose our work, to mistrust our computers, and to blame ourselves. A simple but foolproof design methodology solves the problem: “Never use a warning when you mean undo.” And when a user is deleting their work, you always mean undo.
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Pedro Manacase’ll blink the screen and play a loud stretching noise to ensure that the user is paying attention. Try as we might, it still won’t work. The more in-your-face the warning is, the faster we’ll want to get away from it (by clicking “Okay”) and the more mis
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16 Nov 09
Rob HunterHave you ever had that sinking feeling when you realize—just a split second too late—that you shouldn’t have clicked “Okay” in the “Are you sure you want to quit?” dialog?
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02 Jul 09
Simone Economo"Warnings cause us to lose our work, to mistrust our computers, and to blame ourselves. A simple but foolproof design methodology solves the problem: “Never use a warning when you mean undo.” And when a user is deleting their work, you always mean undo."
usability user user-interface ui design interface webdesign accessibility undo warning experience user-experience ux for:andreagandino for:ukinomao for:silvernightwolf for:tyrion.mx for:craiv for:checkm for:presentday for:patrick91it for:dreamquest for:el
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07 Sep 08
André RouxUn article de Aza Raskin. "Software should know that we won’t have a chance to think before accidentally throwing our work away."
Raskin Web3.0 webdesign ajax interface for:berubem for:jeuserieux
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Nguyen Tien SiNever Use a Warning When you Mean Undo
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Owen Blacker"Have you ever had that sinking feeling when you realize—just a split second too late—that you shouldn’t have clicked “Okay” in the “Are you sure you want to quit?” dialog?" Good article
from:alistapart usability work design InterfaceDesign tech for:fjordaan for:snowcrashed for:aderowbotham for:thegareth for:yoz for:seldo from:delicious
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19 Jul 07
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Are Halland"Warnings cause us to lose our work, to mistrust our computers, and to blame ourselves. (...) Never use a warning when you mean undo. And when a user is deleting their work, you always mean undo." (Asa Raskin - A List Apart)
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18 Jul 07
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17 Jul 07
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Johann RichardHave you ever had that sinking feeling when you realize—just a split second too late—that you shouldn’t have clicked “Okay” in the “Are you sure you want to quit?” dialog?
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T he more in-your-face the warning is, the faster we’ll want to get away from it (by clicking “Okay”) and the more mistakes we’ll make. The thing is, no matter how fully in-your-face the computer presents the warning, we’ll still make the same mistake—clicking “Okay” when we don’t mean to. > > > >
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T he more in-your-face the warning is, the faster we’ll want to get away from it (by clicking “Okay”) and the more mistakes we’ll make. The thing is, no matter how fully in-your-face the computer presents the warning, we’ll still make the same mistake—clicking “Okay” when we don’t mean to. > > >
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Let me say that again: The solution to our warning woes is undo.
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This leads to one of the most basic and important mantras of interface design: Never use a warning when you mean undo.
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