This link has been bookmarked by 15 people . It was first bookmarked on 28 May 2007, by Jeremy Price.
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07 Feb 09
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31 May 08
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22 Mar 08
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The Move to Product Development 2.0
Product Development 1.0 Product Development 2.0 Primary Customer Interaction Channel: Telephone, Mail, Face-to-Face, One Way Media (Print, TV, Radio, etc.), e-mail World Wide Web, e-mail, IM Source of Innovation: Organizations Customers Innovation Cycle: Months, Years Minutes, Hours, Days, Weeks Content Creators: Internal Producers External Producers Feedback Mechanisms: Market research, satisfaction surveys, complaints, focus groups Analytics, online requests, user contributed changes Customer Engagement Style: Controlled, well-defined process Spontaneous and chaotic Product Development Process: Upfront design Less upfront, much more emergent Product Architecture: Closed, not designed for easy extension or reuse by others; walled garden Open, very easy to extend, refine, change and add on to, ecosystem friendly, designed (and legal) for widespread remixing and mashups Product Development Culture: Hierarchical, centralized, Not Invented Here, somewhat collaborative, expert-driven Egalitarian, decentralized, remix instead of reinvent, highly collaborative, Wisdom of Crowds Product Testing: Internal, dedicated test groups, hand-picked select customers Users as testers -
Customer Support: Customer Service User Community Product Promotion: One-Way Marketing and Advertising Viral propagation, explicit leveraging of network effects, word of mouth, user generated and other two-way advertising Business Model: Product Sales, Customer Service and Support Fees, Service Access Charges, Servicing High Demand Products Advertising, Subscriptions, Product Sales, Servicing All Product Niches (The Long Tail), Unintended Uses Customer Relationship: External Buyer (Consumer) Partner and -- increasingly remunerated -- Supplier (Consumers as Producers ) Product Ownership: Institution, particularly executive management and shareholders Entire User Community Partnering Process: Formal, explicit, infrequent, mediated Ad hoc, thousands of partners online, disintermediated Product Development and Integration Tools: Heavyweight, formal, complex, expensive, time-consuming, enterprise-oriented Lightweight, informal, simple, free, fast, consumer-oriented Competitive Advantage: Superior products, legal barriers to entry (IP protections), brand name advantage, price, popularity, distribution channel agreements #1 or #2 market leader, leveraging crowdsourcing effectively, mass customization, control over hard-to-create data, end-user sense of ownership, popularity, cost-effective customer self-service, audience size, best-of-breed architectures of participation
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03 Jan 08
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20 Dec 07
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03 Oct 07
Rotkapchen .[see particularly the yellow chart] ...turning over non-essential control to users directly via the Web. For now, I'm calling this online business trend "Product Development 2.0", a concept that embodies the use of Web 2.0 concepts such as harnessing col
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06 Jul 07
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12 Jun 07
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02 Jun 07
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28 May 07
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