This link has been bookmarked by 153 people and liked by 1 people. It was first bookmarked on 07 Feb 2010, by Régis Barondeau.
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13 Jun 13
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13 May 12
Patricia GarciaThis article points to collaborative, digital games that address real world problems as a means to make education more exciting to students than the standard methods.
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A Nation at Risk, which warned that an outdated school system was unwittingly sabotaging America’s economic superiority
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Audits of the U.S. educational system have revealed that the highest hurdle to adopting skills-based teaching practices is the lack of an easily implementable curriculum.
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Enter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process. Here’s how they’re doing it.
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groups of 6th graders will marshall a range of social technologies, from video games to social networking, to solve hypothetical problems.
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For instance, 6th graders learn geography from Google Earth, collaborate through an internal social networking platform, and present ideas through a podcast.
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Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection. Dr. Melanie Ann Stegman has been evaluating the educational impacts of the game and is optimistic about her preliminary findings. “T
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he amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
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Motivating more youngsters to adopt a science-related career track has became a major education initiative of the Obama administration. So desperate to find a solution that motivates students to become scientists, the government has even enlisted Darpa, the Department of Defense’s “mad scientist” research organization, to figure out a solution.
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Social gaming has a come a long way from the days when a dozen students would squint at a 10-inch screen of Oregon Trail. The 2000s seemed to be the decade of case studies: Bold educators willing to experiment with developing technologies. But now, the involvement of major funders, such as the Bill and Melinda Gates Foundation, points to an industry that is on the cusp of freeing education from its 2D textbook prison.
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14 Mar 12
Ben HenrySocial gaming is improving education
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02 Mar 12
Sarah HeplerShort, simple blog post summing up the topic - embedded games included.
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29 Nov 11
Lisa WallsAnother interesting one about gaming and how it can be used in education.
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Enter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process.
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29 Apr 11
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the highest hurdle to adopting skills-based teaching practices is the lack of an easily implementable curriculum
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Today, technologically eager schools are replacing textbook learning with social video games
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16 Apr 11
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14 Mar 11
Robyn VeugenOnline gaming and learning; http://mashable.com/2010/02/07/social-gaming-education/ #INF506
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Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process.
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29 Nov 10
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Tracey GentleFor decades, educators have been scrambling to find better ways to prepare students for the real world. It began with the mildly apocalyptic government report, A Nation at Risk, which warned that an outdated school system was unwittingly sabotaging Americ
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16 May 10
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Katherine StevensAuthor: Greg Ferenstein, Mashable, Feb 2010
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20 Mar 10
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Cathie Howe"Enter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process."
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11 Mar 10
Leena HelttulaRT @mashable How Social Gaming is Improving Education http://bit.ly/9hwSlO [from http://twitter.com/lekahe/statuses/8891447291]
tweecious Education NewYorkCity Google UnitedStates Bill&MelindaGatesFoundation MelanieAnnStegman Videogame FederationofAmericanScientists
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13 Feb 10
Michaël LDFor decades, educators have been scrambling to find better ways to prepare students for the real world. It began with the mildly apocalyptic government report, A Nation at Risk, which warned that an outdated school system was unwittingly sabotaging America’s economic superiority. Year after year, major educational organizations would echo the report’s call with threats of dire consequences and pleas for sweeping reform, from the U.S. Department of Labor to the Accreditation Board for Engineering and Technology.
education gaming social_gaming mashable technology social educationnal_games quest_to_learn
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Enter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process. Here’s how they’re doing it.
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For instance, 6th graders learn geography from Google Earth (
), collaborate through an internal social networking platform, and present ideas through a podcast. Administrators hope that wrestling with the question of “How can a system function within a larger system?” will bolster critical thinking skills. Many experts contend that so-called “Scaffolded Problem-based learning” is known to improve academic skills and enhance motivation. With all these new toys, it’s no surprise that one student admits his least favorite part of the day is “dismissal.” -
“The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
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“The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
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Social gaming has a come a long way from the days when a dozen students would squint at a 10-inch screen of Oregon Trail. The 2000s seemed to be the decade of case studies: Bold educators willing to experiment with developing technologies. But now, the involvement of major funders, such as the Bill and Melinda Gates Foundation, points to an industry that is on the cusp of freeing education from its 2D textbook prison.
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11 Feb 10
David Wilcoxtechnologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process.
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10 Feb 10
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Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
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“The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,”
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09 Feb 10
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Anne BubnicEnter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process. Here’s how they’re doing it.
ad4dcss best practices social networking social learning network learning_outcomes
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John TurnerSocial gaming has a come a long way from the days when a dozen students would squint at a 10-inch screen of Oregon Trail. The 2000s seemed to be the decade of case studies: Bold educators willing to experiment with developing technologies. But now, the involvement of major funders, such as the Bill and Melinda Gates Foundation, points to an industry that is on the cusp of freeing education from its 2D textbook prison.
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Jeff UtechtEnter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process. Here’s how they’re doing it.
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08 Feb 10
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Carlos el hormigoHow Social Gaming is Improving Education http://ow.ly/14Qhk [from http://twitter.com/bicho_malo/statuses/8781790685]
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Peggy George"Audits of the U.S. educational system have revealed that the highest hurdle to adopting skills-based teaching practices is the lack of an easily implementable curriculum. Enter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process." “The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
socialgaming gaming education youthvoices simulations learning 3D
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Social gaming has a come a long way from the days when a dozen students would squint at a 10-inch screen of Oregon Trail. The 2000s seemed to be the decade of case studies: Bold educators willing to experiment with developing technologies. But now, the involvement of major funders, such as the Bill and Melinda Gates Foundation, points to an industry that is on the cusp of freeing education from its 2D textbook prison.
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Elizabeth KohPositive article about social gaming in education with several examples.
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