This link has been bookmarked by 187 people . It was first bookmarked on 11 Jul 2007, by Ole C Brudvik.
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dean groom@GmSimNetwork: Home | Immersive Education Initiative #gbl https://t.co/NhuugPP3GS GBL REFERENCE FROM TWITTER.
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Manuel Gertrudix"Immersive Education Initiative
The World's Leading Experts in Immersion and Immersive Technology"education secondlife virtualworlds immersive campus virtual virtualworld elearning
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Bruce WolcottImmersive Education - combinds interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms,
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Mike EdwardsImmersiveEducation.org : The official home of Immersive Education standards. Immersive Education is an application of the Media Grid. The Media Grid is a computational grid platform that provides digital media delivery and processing services for a new generation of networked applications. Built using Internet and Web standards, the Media Grid combines Quality of Service (QoS) and broadcast features with distributed parallel processing capabilities. Together these features create a unique software development platform designed specifically for networked applications that produce and consume massive quantities of digital media.
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Anna T.ImmersiveEducation.org : The official home of Immersive Education standards. Immersive Education is an application of the Media Grid. The Media Grid is a computational grid platform that provides digital media delivery and processing services for a new ge
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Michael TolerThe Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems.
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Simon CanickThe Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of supp
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Jorge IslasThe Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of supp
education web2.0 research collaboration university games pedagogy virtual virtualworlds game simulation immersive virtual_worlds immersiveeducation mediagrid
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memma vaanThe Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of supp
education virtualworlds technology secondlife elearning metaverse web2.0 immersive virtualworld deli
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David WarlickThe Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of supp
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jrolleImmersiveEducation.org : The official home of Immersive Education standards. Immersive Education is an application of the Media Grid. The Media Grid is a computational grid platform that provides digital media delivery and processing services for a new ge
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Jose Erigleidsonlearning environments that can be delivered over the Internet or using fixed-media such as CD-ROM and DVD.
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john bennettMedia Grid standards, technologies and initiatives (such as Immersive Education) are developed by an international collaboration of universities, colleges, research institutes, consortia and companies (see MEMBERS page for details). To join, or for more information, contact the Media Grid standards group director.
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Evan LembkeThe Immersive Education Initiative is an international collaboration working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems.
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