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saved by15 people, first bySteven Yamanaka on 2007-03-22, last bymatteo fusco on 2008-06-03

  • Host some kind of discussion forum
  • Have levels and rewards for participating
  • rewards can simply be status, early access to betas, and especially restricted access to the developers where they can discuss their ideas or at least listen to the engineers and designers describe why they made the choices they did, etc.
  • Include some just-for-fun activities in your community
  • Make sure there are interesting, easy-access ways for users to get to know more about one another. Be SURE to have user profile pages that include gender, photos, and some other personal info in addition to the specifics related to this particular community.
  • Create limited-edition, not-for-sale t-shirts, stickers, and other gear JUST for the founding community members
  • "the mother ship" and yet thrived and gave users a level of support and training the company didn't provide. But there's still that little of issue of getting users involved, and for that--the single biggest factor is getting users involved at a much earlier path on their learning journey than typically happens.
  • Teach users how to help other members
  • Make sure there are interesting, easy-access ways for users to get to know more about one another.