This link has been bookmarked by 113 people . It was first bookmarked on 28 Dec 2006, by Jeremy Price.
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29 Jul 17
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16 May 16
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Show them something polished and pretty, and you'll get feedback on font sizes. The reviewers make incremental tweaks, blinded by what's in front of them. But show a napkin sketch, and they don't just see what's there, they see what's possible.
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16 Apr 15
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07 Jan 15
Peter BowyerThe importance of rough UI in demos, for getting better feedback & managing expectations. http://t.co/pXbCFNlUkS http://t.co/GBVgXmcrhR
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06 Jan 15
John RobertsonThe importance of rough UI in demos, for getting better feedback & managing expectations. http://t.co/pXbCFNlUkS http://t.co/GBVgXmcrhR
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05 Jan 15
Stepan AnchugovThe importance of rough UI in demos, for getting better feedback & managing expectations. http://t.co/pXbCFNlUkS http://t.co/GBVgXmcrhR
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04 Jan 15
Igor KhavkinThe importance of rough UI in demos, for getting better feedback & managing expectations. http://t.co/pXbCFNlUkS http://t.co/GBVgXmcrhR
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28 Sep 11
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11 Jul 11
katie kuksenokWhen we show a work-in-progress (like an alpha release) to the public, press, a client, or boss... we're setting their expectations. And we can do it one of three ways: dazzle them with a polished mock-up, show them something that matches the reality of the project status, or stress them out by showing almost nothing and asking them to take it "on faith" that you're on track.
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29 Jun 10
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29 Apr 10
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03 Aug 09
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04 Sep 08
Sacha ArozarenaBottom line: when it's an early demo, think fuzzy. Think sketchy. Think underpromise-and-overdeliver.
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05 Jun 08
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25 Mar 08
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17 Feb 08
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15 Dec 07
Gianluca CiralliWhen we show a work-in-progress (like an alpha release) to the public, press, a client, or boss... we're setting their expectations. And we can do it one of three ways: dazzle them with a polished mock-up, show them something that matches the reality of t
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22 Oct 07
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02 Sep 07
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14 Aug 07
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22 May 07
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dazzle
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polished
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on faith
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on track
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Bottom line
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rough draft
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perceive
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iceberg
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corollaries
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bought into
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overpromising
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overdone
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tweaks
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Obviously
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scrawled
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refugee
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astonishing
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no matter how
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I urge you
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caveats
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jaw-dropping
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be fired
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early on
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pissed-off
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09 Apr 07
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06 Mar 07
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21 Feb 07
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18 Feb 07
Karsten SchmidtWhen we show a work-in-progress (like an alpha release) to the public, press, a client, or boss... we're setting their expectations... How 'done' something looks should match how 'done' something is.
presentation business design sketch prototype psychology inspiration movingbrands delicious
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14 Feb 07
Marshall Jones"How 'done' something looks should match how 'done' something is"
development projectmanagement design process presentation management
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13 Feb 07
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30 Jan 07
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26 Jan 07
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18 Jan 07
Mike StenhouseShow them something polished and pretty, and you'll get feedback on font sizes. The reviewers make incremental tweaks, blinded by what's in front of them. But show a napkin sketch, and they don't just see what's there, they see what's possible.
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14 Jan 07
jhoheiselCreating Passionate Users: Don't make the Demo look Done
design development presentation software psychology gui management delicious
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11 Jan 07
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09 Jan 07
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02 Jan 07
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01 Jan 07
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31 Dec 06
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30 Dec 06
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Peter HanleyThe more "done" something appears, the more narrow and incremental the feedback
design development ideas management projectmanagement Programming Psychology presentation
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R GrassbergerAdvantages and disadvantages to making your demo too pristine. Relates to software demo but relevant to presentations in general
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29 Dec 06
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28 Dec 06
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KurtSo, overpromising by delivering a flashy (or Photoshopy or Powerpointy or Visioy) demo is tempting, but it's short-term gain (you're a hero to your client, boss, the public) with long-term pain
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Douglas KarrWhen we show a work-in-progress (like an alpha release) to the public, press, a client, or boss... we're setting their expectations. And we can do it one of three ways: dazzle them with a polished mock-up, show them something that matches the reality of t
Bookmarks Array design development presentation psychology software gui management
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