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saved by103 people, first by3spots on 2006-03-02, last byPali Madra on 2008-08-14

  • As used by its proponents, the phrase "Web 2.0" refers to one or more of the following:

    The transition of web-sites from isolated information silos to sources of content and functionality, thus becoming computing platforms serving web applications to end-users
    A social phenomenon embracing an approach to generating and distributing Web content itself, characterized by open communication, decentralization of authority, freedom to share and re-use, and "the market as a conversation"
    A more organized and categorized content, with a far more developed deeplinking web architecture than hithertofore
    A shift in economic value of the Web, possibly surpassing that of the dot com boom of the late 1990s
    A marketing-term used to differentiate new web-based firms from those of the dot-com boom, which (due to the bust) subsequently appeared discredited
    The resurgence of excitement around the implications of innovative web-applications and services that gained a lot of momentum[citation needed] around mid-2005
  • Tim O'Reilly and John Battelle summarized key principles they believed characterized Web 2.0 applications:

    the Web as a platform
    data as the driving force
    network effects created by an architecture of participation
    innovation in assembly of systems and sites composed by pulling together features from distributed, independent developers (a kind of "open source" development)
    lightweight business models enabled by content and service syndication
    the end of the software adoption cycle ("the perpetual beta")
    software above the level of a single device, leveraging the power of The Long Tail.
  • Web 2.0, a phrase coined by O'Reilly Media in 2004,[1] refers to a perceived second-generation of Web-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users. O'Reilly Media used the phrase as a title for a series of conferences, and it has since become widely adopted.


    Though the term suggests a new version of the Web, it does not refer to an update to Internet or World Wide Web technical standards, but to changes in the ways those standards are used. According to Tim O'Reilly, "Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform."[2].


    Some technology experts, notably Tim Berners-Lee, have questioned whether the term is meaningful, since many of the technology components of "Web 2.0" have been present since the creation of the World Wide Web

  • "Web 2.0" refers to what some people see as a second phase of development of the World Wide Web, including its architecture and its applications.
  • Web 2.0, a phrase coined by O'Reilly Media in 2004[1], refers to a supposed second generation of Internet-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users.
  • A marketing term to differentiate new web businesses from those of the dot com boom, which due to the bust now seem discredited
  • Web 2.0 is a term which describes the trend in the use of World Wide Web technology
    and web design that aims to
    enhance creativity, information
    sharing, and, most notably, collaboration among users. These concepts have led
    to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies.
  • Web 2.0 is a term describing changing trends in the use of World Wide Web technology
    and web design that aim to
    enhance creativity, information
    sharing, collaboration and functionality of the web. Web2.0 concepts have led to
    the development and evolution of web-based communities and hosted services, such as social-networking sites, video sharing
    sites
    , wikis, blogs, and folksonomies. The term became notable after the
    first O'Reilly Media
    Web 2.0 conference in 2004.[2][3]
    Although the term suggests a new version of the World Wide Web, it does not refer to an update
    to any technical specifications, but to changes in the ways software
    developers
    and end-users utilize the Web.
    According to Tim
    O'Reilly
    :

  • Web 2.0 is a buzzword
    which describes the trend in the use of World Wide Web technology and web design that aims to enhance
    creativity, information sharing,
    and, most notably, collaboration among users. These concepts have led to the
    development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. The term became
    notable after the first O'Reilly Media Web 2.0 conference in 2004.[2] [3] Although the term suggests a new
    version of the World Wide
    Web
    , it does not refer to an update to any technical specifications, but to
    changes in the ways software developers and end-users use the Web.
  • Web 2.0 is a term describing changing trends in the use of World Wide Web technology
    and web design that aim to
    enhance creativity, information
    sharing, collaboration and functionality of the web. Web2.0 concepts have led to
    the development and evolution of web-based communities and hosted services, such as social-networking sites, video sharing
    sites
    , wikis, blogs, and folksonomies. The term became notable after the
    first O'Reilly Media
    Web 2.0 conference in 2004.[2][3]
    Although the term suggests a new version of the World Wide Web, it does not refer to an update
    to any technical specifications, but to changes in the ways software
    developers
    and end-users utilize the Web.
    According to Tim
    O'Reilly
    :

  • Web 2.0
    • on 2008-09-09 Bethstill
      Brenda, Rachel, and Mary-
      I can show you how to do this with an application called Wordle.

      (Message for training purposes.)
  • Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
  • Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[2] [3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use the Web. According to Tim O'Reilly:





    Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.[4]
  • Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
  • aim to enhance creativity, information sharing, and collaboration among users
  • Web 2.0 is a term which describes the changing trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
  • aims to facilitate creativity, information sharing, and, most notably, collaboration among users
  • Web 2.0 is a term which describes the trend in the use of World Wide Web technology
    and web design that aims to
    enhance creativity, information
    sharing, and, most notably, collaboration among users.
  • aims to enhance creativity
  • , collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2001.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to cha
  • development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies.
  • facilitate collaboration and sharing between users
  • The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[
  • Web 2.0



    From Wikipedia, the free encyclopedia



    Jump to: navigation, search
    <!-- start content -->

    On September 30, 2005, Tim O'Reilly wrote a piece summarizing his view of Web 2.0. The mind-map pictured above (constructed by Markus Angermeier  on November 11, 2005) sums up some of the memes of Web 2.0, with example-sites and services attached.


    On September 30, 2005, Tim O'Reilly wrote a piece summarizing his view of Web 2.0. The mind-map pictured above (constructed by Markus Angermeier [1] on November 11, 2005) sums up some of the memes of Web 2.0, with example-sites and services attached.



    In studying and/or promoting web-technology, the phrase Web 2.0 can refer to a perceived second generation of web-based communities and hosted services — such as social-networking sites, wikis, and folksonomies — which aim to facilitate creativity, collaboration, and sharing between users. The term gained currency following the first O'Reilly Media Web 2.0 conference in 2004.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use webs. According to Tim O'Reilly,



    "Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform." [4]



    Some technology experts, notably Tim Berners-Lee, have questioned whether one can use the term in a meaningful way, since many of the technology components of "Web 2.0" have existed since the early days of the Web.[5][6]

  • changes in the ways software developers and end-users use the web as a
    platform
  • changes in the ways software developers and end-users use the Web.
  • changes in the ways software developers and end-users utilize the Web
  • Web 2.0 is the business revolution in the computer industry
    caused by the move to the Internet
    as platform, and an attempt to understand the
    rules for success on that new platform.[4]
    • on 2008-08-18 Ryan_udelearning
      What do you think of this statement? Agree or not?
  • Web 2.0 is the business revolution in the computer industry
    caused by the move to the Internet
    as platform, and an attempt to understand the
    rules for success on that new platform.[4]
    • on 2008-09-10 Kellywalsh
      In a way it is just as much, or perhaps even more, of a social revolution, that is leading the way for business.
  • 2.0" have exis
  • t does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use the Web. According to Tim O'Reilly:
  • Web 2.0 has numerous definitions. Basically, the term encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content. Tim O'Reilly regards Web 2.0 as business embracing the web as a platform and using its strengths, for example global audiences.[3] O'Reilly considers that Eric Schmidt's abridged slogan, don't fight the Internet, encompasses the essence of Web 2.0 — building applications and services around the unique features of the Internet, as opposed to expecting the Internet to suit as a platform (effectively "fighting the Internet").
  • In the opening talk of a first Web 2.0 conference, O'Reilly and John Battelle summarized what they saw as the themes of Web 2.0. They argued that the web had become a platform, with software above the level of a single device, leveraging the power of the "Long Tail", and with data as a driving force. According to O'Reilly and Battelle, an architecture of participation where users can contribute website content creates network effects. Web 2.0 technologies tend to foster innovation in the assembly of systems and sites composed by pulling together features from distributed, independent developers. (This could be seen as a kind of "open source" or possible "Agile" development process, consistent with an end to the traditional software adoption cycle, typified by the so-called "perpetual beta".)


    Web 2.0 technology encourages lightweight business models enabled by syndication of content and of service and by ease of picking-up by early adopters.[7]


    O'Reilly provided examples of companies or products that embody these principles in his description of his four levels in the hierarchy of Web 2.0 sites:

  • encapsulates the idea of the proliferation of interconnectivity and social interactions on the Web
  • Basically, the term encapsulates the idea of the proliferation of
    interconnectivity and interactivity of web-delivered content
  • n the opening talk of the first Web 2.0 conference, O'Reilly and John Battelle summarized what they saw as the themes of Web 2.0. They argued that the web had become a platform, with software above the level of a single device, leveraging the power of the "Long Tail", and with data as a driving force. According to O'Reilly and Battelle, an architecture of participation where users can contribute website content creates network effects. Web 2.0 technologies tend to foster innovation in the assembly of systems and sites composed by pulling together features from distributed, independent developers (a kind of "open source" development and an end to the software-adoption cycle, the so-called "perpetual beta"). Web 2.0 technology encourages lightweight business models enabled by syndication of content and of service and by ease of picking-up by early adopters.[7]
  • the web had become a platform, with software above the level of a single device, leveraging the power of the "Long Tail", and with data as a driving force
    • Level-3 applications, the most "Web 2.0"-oriented, exist only on the Internet, deriving their effectiveness from the inter-human connections and from the network effects that Web 2.0 makes possible, and growing in effectiveness in proportion as people make more use of them. O'Reilly gave eBay, Craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and AdSense as examples.

    • Level-2 applications can operate offline but gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database and from its community-generated tag database.

    • Level-1 applications operate offline but gain features online. O'Reilly pointed to Writely (now Google Docs & Spreadsheets) and iTunes (because of its music-store portion).

    • Level-0 applications work as well offline as online. O'Reilly gave the examples of MapQuest, Yahoo! Local, and Google Maps (mapping-applications using contributions from users to advantage could rank as "level 2").
  • an architecture of participation where users can contribute website content creates network effects.
  • the assembly of systems and sites composed by pulling together features from distributed, independent developers
  • deriving their effectiveness from the inter-human connections and from the
    network effects that Web 2.0 makes possible, and growing in effectiveness in
    proportion as people make more use of them.
  • operate offline but gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared
    photo-database and from its community-generated tag database.
    • Level-3 applications, the most "Web 2.0"-oriented, only exist on the Internet, deriving their effectiveness from the inter-human connections and from the network effects that Web 2.0 makes possible, and growing in effectiveness in proportion as people make more use of them. O'Reilly gave as examples eBay, Craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and AdSense.

    • Level-2 applications can operate offline but gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database and from its community-generated tag database.

    • Level-1 applications operate offline but gain features online. O'Reilly pointed to Writely (now Google Docs & Spreadsheets) and iTunes (because of its music-store portion).

    • Level-0 applications work as well offline as online. O'Reilly gave the examples of MapQuest, Yahoo! Local, and Google Maps (mapping-applications using contributions from users to advantage could rank as "level 2").
  • Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[3] Users can own the data on a Web 2.0 site and exercise control over that data
  • Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[3] Users can own the data on a Web 2.0 site and exercise control over that data.
  • Web-as-information-source as Web 1.0
  • participatory Web
  • rich user experience, user participation, dynamic content, metadata, web
    standards and scalability.
  • openness, freedom[17] and collective intelligence
  • on 2006-03-29 Wroush
    Succinct explanation of the new user-centered Web development tools.
  • on 2006-08-07 Nianox
    wikipedia's web 2.0 entry
  • on 2006-10-25 Rjjjsp
    The phrase Web 2.0 was coined by O'Reilly Media to refer to a supposed second generation of Internet-based services that let people collaborate and share information online in a new way—such as social networking sites, wikis, communication tools, and fo
  • on 2007-09-04 Forestfortrees
    An overview from Wikipedia (itself an excellent example of a Web 2.0 application) on Web 2.0.  Includes the history of the term and philosophy, as well as examples.
  • on 2008-09-12 Mdobrovolny
    this one is public