"Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives
This link has been bookmarked by 158 people . It was first bookmarked on 20 Nov 2008, by dean groom.
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Laura DotoAt the bottome, provides the chapter titles and links to other sections -- my plan is to read about WORK and CREATIVITY next
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19 Jun 09
Josh PaluchWe include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
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kulub lnuUng Kommunikation i USA!
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About Digital Youth
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Summary - Summary of Findings
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White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf)
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Book - Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media
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18 May 09
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M McBrideSocial network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
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Ms. RowleyFrom Berkeley Digital Youth site
web2.0 education research socialnetworking socialmedia culture report
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Alice BarrSocial network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.socialnetworking media gamelearning readings professionaldevelopment
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Eelco KraefftUniversity of Southern California and University of California, Berkeley
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Natalie Lafferty"Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives
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03 Mar 09
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Thomas GalvezLiving and Learning with New Media: Summary of Findings from the Digital Youth Project
learning2.0 web2.0 education techintegration media 21stcentury whitepaper
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02 Mar 09
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Kimberly LightleSocial network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations. -
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Tero ToivanenLinkkeinä raportteja tutkimuksesta.
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Gary BertoiaWe include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
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14 Feb 09
Tony SearlWe include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundati
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Hanging Out, Messing Around, Geeking Out: Living and Learning with New
Media. Cambridge: MIT Press, Forthcoming
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31 Jan 09
RJ StangherlinLiving and Learning with New Media Report. Part of Will Richardson's EduCon presentation.
education research web2.0 youth socialnetworking media social ICT
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24 Jan 09
Nicola PallittIto, Mizuko, Heather A. Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson
(with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Martínez, Dan Perkel, Christo Sims, and Lisa Tripp.) Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, November 2008 -
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Jedd BartlettToday’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
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Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
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Ron CappsFindings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
research web2.0 youth education socialnetworking media social ICT
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Mike BogleWe include here the findings of three years of research on kids' informal learning with digital media.
learning elearning newmedia technology research internet socialmedia media
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Tania ShekoSocial network sites, online games, video-sharing sites, and gadgets such as
iPods and mobile phones are now fixtures of youth culture. They have so
permeated young lives that it is hard to believe that less than a decade ago
these technologies barely existed. Today’s youth may be coming of age and
struggling for autonomy and identity as did their predecessors, but they are
doing so amid new worlds for communication, friendship, play, and
self-expression.research web2.0 youth education socialnetworking social media ICT digital digital_youth_research
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29 Dec 08
John PearceSocial network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
We include here the findings of three years of research on kids' informal learning with digital media. -
16 Dec 08
John FaigWe include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundati
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K Epps""Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives."
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05 Dec 08
Barbara Lindsey"Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation
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Tom Johnson"We use the metaphor of "ecology" to emphasize the characteristics of an overall technical, social, cultural, and place-based system, in which the components are not decomposable or separable. The everyday practices of youth, existing structural conditions, infrastructures of place, and technologies are all dynamically interrelated; the meanings, uses, functions, flows, and interconnections in young people's everyday lives located in particular settings are also situated within young people's wider media ecologies. We also take an ecological approach in understanding youth culture and practice. As we have suggested in the case of interest-driven and friendship-driven participation, these are not unique social and cultural worlds operating with their own internal logic, but rather these forms of participation are defined in relation and in opposition to one another. Similarly, we see adults and kids' cultural worlds as dynamically co-constituted, as are different locations that youth navigate such as school, after-school, home, and online places. The three genres of participation that we introduce in this chapter-"hanging out," "messing around," and "geeking out"-are also genres that are defined relationally. The notion of participation genre enables us to emphasize the relational dimensions of how subcultures and mainstream cultures are defined; it also allows us to use an emergent, flexible, and interpretive rubric for framing certain forms of practice."
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28 Nov 08
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Sarah HorriganSocial network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely exi
youth web2.0 technology socialnetworking socialmedia social report project NTUEDU elearning informal education learning
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jlearn 2.0We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundati
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26 Nov 08
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25 Nov 08
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Matt ClausenWe include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
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