This link has been bookmarked by 647 people . It was first bookmarked on 28 Aug 2006, by Ole C Brudvik.
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Elizbeth HoffmanA "3D multi-user virtual environment" where students play as an avatar through a world to complete educational activities. It is meant for students aged 9 to 16 and is a way to integrate technology these students are already using and education.
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Alyssia HunterInquiry based learning virtual reality site.
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Gillian LightInteresting virtual online world to have a look at - can only be accessed by people within school system. Completely free :)
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Shannon McClintock MillerRT @RitaOates: @shannonmmiller Check out Quest Atlantis: http://t.co/K23Q6R9 3D multi-user environment w/transformational play #vanmeter
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Philip VinogradovRequires teacher training NSF and Gates foundationgrant very cool
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E.J. SorensenQuest Atlantis an online project that provides a 3D, multi-user environment combining gaming and learning.
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gina stefanini"Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting "
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Charlyn TrussellCentral to our work in the Quest Atlantis (QA) project has been designing a context for learning, which sits at the intersection of education, entertainment, and social action. Designed to support social commitment and real-world action, QA is an immersive context with over 50,000 registered members worldwide. The project is intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action.
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Erin PennoA type of interact webquest
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01 Apr 11
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cslo coldInteractive game.
Students are engaged in a narrative as compelling as The Chronicles of Narnia, except not as passive spectators, but as active participants in the story.
Their age and school appropriate avatars are able to explore and learn in an environment that is secure, monitored, and dynamically expansive. Students go to live with the First Nations people of Mesa Verde, negotiate plans to save the Black Rhino with the various stakeholders in Tanzania, take rockets to space stations to learn about the technology they will need to deploy and use in order to deflect Near Earth Objects.
In the meantime, they learn about Internet safety and protocols, how to build virtual buildings, and most importantly how to become a better global citizen. -
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kim trefzGaming in the classroom
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iferrerQuest Atlantis: un projecte internacional per crear entorns d'aprenentatge immersius 3D oberts http://bit.ly/yI9cK
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Adrienne Michetti@davidwees it's not a desktop game, but have you heard of / used Quest Atlantis? very, very cool stuff. http://is.gd/qTAqih
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Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults
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10 Jan 11
Jon TannerOne example of an online game to education students about water pollution, ages 9-16. Recommended by Seann Dikkers.
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Robin MartinLiking Quest Atlantis http://atlantis.crlt.indiana.edu/#
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