"a cMOOC wasn’t a ‘course’ at all. Instead, a heady amalgam of ‘massive’, ‘open’ and ‘online’ was leading to a quite extraordinary place where the normal rules of learning engagement just didn’t apply. There were a couple of facilitators but no teachers. Participants were encouraged to create and maintain their own blogs. Social media was used for discussion and sharing resources. Topics were explored together, connections made and groups were formed and maintained long after the MOOC was over. cMOOCs never die – I still check out the CCK11 page on Facebook."
"The Global Learning Framework is about how we learning with and collaborate on the Internet. This community is for the sharing of ideas and use of these methods to empower the global poor with the tools and resources of the world."
favorite way of mine to learn. Stories have passed the test of time, and continue to enlighten and motivate people every day to learn and grow. Technology has transformed storytelling. Watch a Pixar movie and try to tell me differently… Technology expands our depth of story and allows us to share stories wider and farther than ever before. When something goes “viral” it means a story has struck a chord and reached millions of people unlike any other time in history. As teachers and students we can use technology to transform our storytelling, and how we learn."
learning how to assess their own work using a rubric, a scoring guide that lays out what is expected of students.
Gust is one of a growing number of schools across the country where student self-assessment is one type of formative assessment that is woven into the school day. The idea is that just as teachers can teach more effectively if they check students' progress along the way, students can learn more effectively if they understand what they're working toward and where they are."
Active learning has been defined as “any instructional method that engages students in the learning process, and requires students to perform meaningful learning activities, and to think about what they are doing” (Prince, 2004). The important part here is that students take part in meaningful activities which require thinking"
"This collection provides a list of free educational resources for K-12 students (kindergarten through high school students) and their parents and teachers. It features free video lessons/tutorials; free mobile apps; free audiobooks, ebooks and textbooks; quality YouTube channels; free foreign language lessons; test prep materials; and free web resources in academic subjects like literature, history, science and computing."
a Mobile Adaptive Learning Platform, informed by past research and lessons learnt. The first phase of the Dev4x project is to create a virtual world that encourages children to form SOLES. The prototype being developed is based on analysis and deconstruction of the momentum that keeps Minecraft and Loomband SOLEs going for years and spreads them virally. Free resources and apps will be pre-loaded onto devices for the children who need them the most. A virtual world will act as an user interface for pre-literate learners. The platform will make use of audio, video, text-to-speech, face recognition, and adaptability through artificial intelligence (AI), on mobile devices.
"We create free, high-quality educational videos used by teachers and learners of all kinds. That's all we want to do. After 200,000,000 views, it turns out people like this. And our videos aren't just for schools; the majority of our viewers, around 60% - 70%, watch Crash Course without being currently enrolled in an associated class.
So far, we've taught Chemistry, World History, Biology, Ecology, US History, Psychology, Big History, Literature, and we're in the middle of Anatomy and Physiology, Astronomy, US Government, and World History"
We have to support students in being independent and self-motivated. How do we get kids to go from saying “Just tell me what to do!” to truly taking ownership over their learning? Here are 5 strategies to consider:"
"KWL (Know, What to Know and Learned"
Five Good Resources for Teaching Digital Safety and Citizenship to Elementary School Students - digital safety and citizenship resources appropriate for elementary school students. Here are some resources for teaching digital safety and citizenship at the elementary school level.
insights into the ways engineers think. It goes on to suggest ways in which the
education system might be redesigned to develop engineers more effectively. The
report also makes suggestions as to how the wider public might become engaged
with these issues.
Engineers make ‘things’ that work or make ‘things’ work better. But they do this in
quite particular ways. The report identifies six engineering habits of mind (EHoM)
which, taken together, describe the ways engineers think and act
"Time Awareness and Time Tracking
How Much Time is Enough?
Time Shifting and Adjusting
"planning one's learning;
monitoring progress while implementing the plan; and
evaluating the outcome of the plan once it's completed. SRL cycle: - planning one's learning; monitoring progress while implementing the plan; and evaluating the outcome of the plan once it's completed.
the three phases of the SRL cycle, along with the central importance of reflection throughout the process
"several specific ways that expert learners or self-regulated learners differ from less skilled learners. Expert learners: Control the learning process rather than become a victim of it Are active, not passive, in their approach to learning"
The Web Literacy Standard comprises a map of competencies and skills that Mozilla and our community of stakeholders believe are important to pay attention to when getting better at reading, writing and participating on the web. The Web Literacy Standard is part of Mozilla’s ongoing goal to create a generation of webmakers – those who can not only elegantly consume but also write and participate on the web"
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