Learning Circles add a social element to what is otherwise a solitary learning experience by bringing people together in person to take an online course together over six to eight weeks, with the help of a facilitator.
In 2010, the girls entered the worldwide FIRST LEGO League science and engineering challenge, which focused on robotics applied to medical issues. Having decided to work on hand and arm prosthetics, they met with prosthetics manufacturers and doctors.
‘social physics’, a community actively feeds off the actions and implicit lessons offered by own members, to the benefit of each individual within the group as well as the group as a whole. Far beyond simple peer pressure, he argues that individual incentives are dwarfed by social networks – citing ‘patterns of communication’ as key to decision-making in small groups
Gamification of Training Infographic presents how gamification can be a highly engaging method of training employees and how it is being used to support performance initiatives in businesses globally.
Self Determination Theory. In short, SDT refers to the concept that intrinsic motivation comes out of a sense of Autonomy, Relatedness and Competence. Without these elements, the success of an individual’s activity will have to rely on external motivational factors, which, of course, are pretty unreliable.
Capabilities for problem solving and for learning (or progress) have often been regarded as (inherited) components of the personality. Both Carol s Dweck and Torkel Klingberg have made quite clear, that improvements of such capabilities are supported by systematic use of appropriate training and feedback. Very essential knowledge for any parent, teacher, leader and human being in general.
three categories of a modern approach to learning–Modern, Self-Directed, and Social. These broad categories are then broken up into four principles per category. Each principle is then described by its Reality (its function) and Opportunity (the result of that function).
Self-organised learning environments (Soles) are models of learning where students do just that. Professor Sugata Mitra’s award-winning 2013 TED talk on Soles, “Build a School in the Cloud”, continues to divides the world of education. big maths questions such as “When and why should we estimate?”; “What do good problem-solvers do when they get stuck?”; “How do people use data to influence others?” In a Sole context, these questions can help learners to develop digital competencies and linguistic skills, as well as literacy, information-seeking and retrieval skills.
Yes, And: How Improvisation Reverses "No, But" Thinking and Improves Creativity and Collaboration--Lessons from The Second City Embracing failure to accelerate high performance Leading by listening and by learning to follow Innovating by making something out of nothing
"improve the learning that matters, and particularly the outcomes needed in a digital age, namely, the high level intellectual skills of critical thinking, innovation, entrepreneurship, problem-solving , high-level multimedia communication, and above all, effective knowledge management."
If I see that this matters, this whole give-and-take between you and I will change. ..Teach me what Google can’t. Give me context. Help me ask my own questions. Show me what knowledge and understanding and wisdom can do for me. Help me to see where one stops, and the other begins.
hands-on problem solving and communicating ideas in the most direct way.. a celebrated example of integrated literacy in Galileo’s notebooks. His systematic use of observational drawing with writing pioneered the presentation of visual evidence as it changed our world view.
But what are they doing? Remembering the content is irrelevant; building capacity is everything. That's where the learning really happens.
four processes: what we pay attention to, how we encode it, what happens to it in storage, and when and how we retrieve it. Almost everything we do or know, we learn through these stages, for our learning is memory, and the bulk of our memory is influenced by these
understand good design and the need to test deeper understanding.
Here’s a few rules to follow if you’re new to this game:
1. Test understanding, not facts
What’s easy is to simply extract all the nouns, objects and quantities, then testing for recall. The trick is to push beyond this to test understanding. It’s not the ‘what’ but the ‘why’ that often matters but remains untested. "
four levels of learning:
Familiar – knew but can’t now remember
Recognised – correctly recognise answer in a multiple choice question
Recalled – recall with effort but without help and takes time
Automatic – immediate, effortless, high-performance recall
It is quick and ‘Automatic’ recall that is the goal of high-performance learning and expert ability. "
practical sessions where each of the following are covered:
10 ways to make badass INTROs in online learning
10 bloody good reasons for using much-maligned TEXT in online learning
10 text layout FAILS in online learning
10 essential online learning WRITING TIPS in online learning
10 stupid mistakes in design of MULTIPLE CHOICE questions
10 essential points on use of (recall not recognition) OPEN RESPONSE questions"
many SME (and many teachers, for that matter) are not self-learners. Often, you'll have to lead them through the process"
A framework for a common set of developmentally appropriate expectations for children ages three to five, within a context of shared responsibility for helping children meet these expectations.
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