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Timothy Welsh

Timothy Welsh's Public Library

  • This could well be one of the most subversive shooters yet made. That doesn’t say very much
  • a game that understands its own ugliness and base urges, undermining the thirdperson shooter even as it adheres to its formula.
  • That its satire of the expectations set by Gears Of War initially looks much like po-faced imitation is possibly its plan, although this may not help it at the sales counter.
26 Jun 12

By ensuring that the player understands the character's role, the Modern Warfare series is able to superbly tell a mediocre story, one whose politics are implausible and action is in no way representative of modern warfare.

  • By ensuring that the player understands the character's role, the Modern Warfare series is able to superbly tell a mediocre story, one whose politics are implausible and action is in no way representative of modern warfare
  • hat the player's primary allegiance is to the playable character, and their primary objective is to make sure the show goes on.
26 Jun 12

These are not realistic movies that try to be a perfectly accurate rendition of what happened on the battlefield. But they are authentic to the emotions that soldiers felt on the battlefield

  • to conceal the faces of your enemies
  • it’s sort of a mirror of Western culture and civilization interpreted in a different way
  • These are not realistic movies that try to be a perfectly accurate rendition of what happened on the battlefield. But they are authentic to the emotions that soldiers felt on the battlefield.

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  • Video game console usage is hitting new heights, with 60 percent of U.S. households now owning a video game console, based on the fourth annual State of Media Democracy report based on a survey of the media habits of Americans.

  • Goodrich points out Medal of Honor: Warfighter makes no "realistic" claim—it is simply "authentic" in terms of the tools, weapons, uniforms, dialogue and other supporting features depicted.
  • "There is nothing real about a video game. Absolutely nothing," Goodrich says. "Combat is combat. Games are games. And we are an entertainment product."
  • "A movie is an experience, you go there to hear a story and be introduced to a subject that may touch you as a human being and for a moment, think about that sacrifice," Goodrich says. "We take that same tone. Our intent is to say thank you, and our intent is to put somebody in these boots so they can experience that

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  • "respect for the soldiers" and "extreme realism"
  • There is a severe disconnect in military shooters between the painstakingly lifelike weapons, environments, and all of the army-approved ancillary details and the actual combat.
  • This is a common occurrence that looks downright mundane spelled out, but the fact that it's expected is disconcerting. Soldiers cannot, in fact, take multiple bullets to the back, shrug them off like they're mosquito bites, kill whoever had the gall to fire in the first place, and then return to 100 percent health, all in less than 10 seconds. And this scenario is so utterly preposterous that it negates everything we're told the game is striving for.

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