"The most common question people ask me is, "Where do I (or my child) begin to learn to code?" Or "How do I teach kids programming and computer science?" My answer is some variation on, "It depends." It depends on whether you're a child or adult, a parent or a teacher. It also depends because learning to code is not the answer. Learning how to be comfortable with technology, learning how technology works, learning how technology can help and hurt us individually and as a society, these are the answers to the question, "Where do I begin to learn to code?" This article describes lots of options to help kids, parents, teachers, and adults find their own answers, including 40+ links at the bottom of the article to explore."
"MakerBot's 3-D printers will soon be able to produce items that look like bronze, limestone, and wood, thanks to a new line of plastic-based composite materials shipping later this year. But the launch may be too little, too late: Entrepreneurs and artists interested in working with metal and wood are already embracing desktop milling machines that can handle the real deal."
"Interacting online can be a bonding experience for parents, and nearly three quarters say that social media helps them feel less alone. And it makes sense; knowing there are other four-year-olds out there who hate green beans can be comforting. But putting information online in the form of photos, videos or blog posts also means it becomes more difficult to control who has access to it. Sara J Clark, an associate research scientist in the University of Michigan Department Of Paediatrics, points out in a news release that by the time children are old enough to use social media themselves, they often already have a digital identity that their parents have created for them."
"Schools are beginning to surf the wave of the Maker Movement, encouraging the next generation of inventors, providing hubs for makers to connect and collaborate as they work on real, meaningful projects. These non-structured spaces that provide the necessary technological and traditional tools with crowd-sourced expertise, are enabling a move back towards STEAM (science, technology, engineering, arts, mathematics) subjects that greatly influence our ability to interact and cope with a rapidly changing world. (Osinga, 2007)
"The following four districts did this preparation and chose Chromebooks. Their choice is not surprising since, according to Simba Information’s Complete K-12 Report 2015, there are currently 1.2 million Chromebooks in our schools. What’s helpful is to learn how they selected the particular Chromebooks that helped them reach their goals."
"To make learning more fun and interesting, here’s a list of important computer science theories and concepts explained with analogies and minimal technical terms. It’s like an ultra-fast-track computer science degree program for everyone, just to get you to understand the general concepts.
Important notes: Explanations without specified source are self-written. Correct me if you spot any inaccuracies. Suggest a better one if possible!
Headings are linked to their respective Wikipedia articles. Please refer Wikipedia for more serious and detailed explanations.
Analogies are awesome, but not perfect. If you want fully understand the concepts, you need to boil things down to the most fundamental truths and then reason up from there."
"This infographic will answer some common questions like what is programming, how does computer program works, what software developers do and don’t do, what are the common struggles, etc."
"So you want to learn programming. Maybe you have asked your developer friends for recommendations and get different answers. They explained with terms that you don’t understand (what is object-oriented?!). To help you to pick your first programming language to learn, here is an easy-to-understand infographic that recommends the best option, depending on your purpose and interest. Details such as learning difficulty, popularity, and average salary for each computer programming language are provided too.
I have also compiled a list of best programming tools and resources for each programming language, to help you get started quickly."
"In the near future, companies hope to augment those trackers with new ones that will measure from the inside out — using chips that are ingestible or float in the bloodstream. Some physicians, academics and ethicists criticize the utility of tracking as prime evidence of the narcissism of the technological age — and one that raises serious questions about the accuracy and privacy of the health data collected, who owns it and how it should be used. There are also worries about the implications of the proliferation of devices for broader surveillance by the government, such as what happened with cellphone providers and the National Security Agency. Critics point to the brouhaha in 2011, when some owners of Fitbit exercise sensors noticed that their sexual activity — including information about the duration of an episode and whether it was “passive, light effort” or “active and vigorous” — was being publicly shared by default."
"The teaching of digital literacy in the classroom is a global education trend on the rise. The inclusion of "coding" – the algorithmic language of computers – in school curriculums around the world exemplifies a shift away from the focus on instructing children how to use computers, applications and programs towards teaching them about how computers are built, how they work, and how to instruct their function and behaviour through coding.
The subject received a great deal of attention in Australia recently when Federal Opposition leader, Bill Shorten announced that if elected, coding would become an integral part of the national curriculum and taught in every primary and secondary school by 2020."
Do Not Track is a personalized documentary series about privacy and the web economy. If you share data with us, we’ll show you what the web knows about you. This documentary series will explore how information about you is collected and used. Every two weeks, we will release a personalized episode that explores a different aspect of how the modern web is increasingly a space where our movements, our speech and our identities are recorded and tracked. We want to explore what this means to you, your family and your friends. From our mobile phones to social networks, personalized advertising to big data, each episode will have a different focus, a different voice and a different look.
"Google has launched My Account, a new hub to find out all the privacy and security implications of using its many services. In a blog post, the Internet behemoth said, “According to a recent Pew study, 93 percent of people think it’s important to control access to their personal information, and 90 percent care about the type of information that’s collected about them. But only 9 percent feel they have ‘a lot’ of control over it.” So that’s where the new service comes in: MyAccount.Google.Com"
"This essay will explore the establishment of educational makerspaces in school libraries. It is targeted towards teacher librarians who wish to establish makerspaces in their libraries and inform principals of the educational merits to support the re-purposing of their school libraries for the creation of makerspaces."
"Show of hands, re-invented. Capture people's opinion in a few clicks: Yes or No questions, ratings, or number input. New questions appear instantly. Share results on Twitter and Facebook. Pulse audiences of any size for free using mobile devices: from a small group of friends to hundreds of participants at events or on-the-spot democracies. Built for the web & mobile era, it's a web app that works in any browser. Use your mobile, tablet or computer to join vibes based on your location or a shared URL."
"This post discusses some of the challenges and proposed solutions for implementing maker education activities into a learning setting. Several trends drive this post:The Play Deficit – diminishing amount of free play in which kids engage Lack of creativity and innovation in children’s lives and toys The Maker Movement -Maker Education"
"Social Media has given educators the opportunity for self-directed, collaborative and connected learning. Network literacy , according to Eric Hellweg, requires a basic understanding of network technology, intelligence, capabilities and the ability of crafting one’s own network identity. So, how do you bring the benefits of social media to a conference without making the conference ABOUT social media or technology? How do you share the basics of connecting and learning collaboratively with attendees who are newbies?"
This site is for supporting and celebrating children’s creativity and Creations. All content uploaded to the site must be original Creations made by child Creators, present or past. In line with this position, we reserve the right to make certain images not visible to the Creatubbles community and/or remove such images completely from the site.
"Despite rumors that Apple HomeKit-enabled products had been delayed, the company confirmed on Tuesday that the first collection of gadgets to work with its platform now have launch dates. Two are available for purchase now, and one of those hits Apple retail store shelves today. More products will likely debut later this summer and early fall, the company said."
"Let the smartphone photo wars begin! In one corner, it's Google Photos, as the search giant takes on Apple's iCloud, Yahoo's redesigned Flickr app, Dropbox, Microsoft and others, in a bid to be the one-stop app home for all your photos and videos."