Lucidpress looks like an excellent tool to collaboratively create an eBook - this is what we have been looking for to complete the Flat Connections Global Project.
"Below are examples of the same story (over and over again!) I was able to create in the 50+ tools, with both linked versions (on the tool's web site) and embedded versions, using the code provided to embed a media player into this web site. One of the most interesting discoveries was that most of these tools provided the ability to embed the media in other web sites.
More importantly, this should show that the choice of a tool is not as important as having a well developed story."
Wonderful section of Bernajean Porter's Coaching HEAT wiki. The collection of online tools suggested here are organized into categories of instructional FUNCTIONS - many tools are able to serve in more than one role. While there are many, many more tools not listed here - the goal of this page is to give a framework for thinking about ALL the tools as providing functions in the learning, thinking and communication process.
Site by Wesley Fryer. Great resources
Wesley Fryer created this excellent portal leading to ideas, tools and resources for media in the curriculum. I love this!
Bernajean Porter shares many ideas and resources via this wiki.
"Turning UP the H.E.A.T. is meant to reach, inspire and encourage education leadership to seek higher ground for learning visions and results, utilizing technology as a "backbone" strategy for innovating school cultures" ~ Bernajean
"People who make presentations available online are generally limited by either having to share the slide deck with viewers or share a video without slide presentations. But there are few good ways to share both after a presentation is given. 9Slides hopes to remedy that issue, by creating a platform for easily uploading videos and slide decks which can be watched simultaneously, either in a web browser or on mobile phones or tablets."
Set in the early years of the 21st century, Inanimate Alice tells the story of Alice and her imaginary digital friend Brad.
In episode one, Alice is living with her parents in a remote region of Northern China. Over the course of the remaining
episodes, each a self-contained adventure, we see her develop into a talented animator and designer with the biggest
games company in the world.
Through text, sound, images, music and games, the story of Alice becomes increasingly interactive and game-like,
reflecting Alice's own developing skills as a game designer and animator.
Free Technology for Teachers:
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Groups interested in multimedia