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"The scene is a school in Southall, where a computer game that teaches maths is being used in a trial scheme. It is claimed that the programme could eventually replace teachers for some classes.
Called Manga High, the software is designed to look like a normal game, and features colourful graphics, sound effects and music. Pupils must solve a series of mathematical puzzles."
"Mathematics...Maths... Math. You say this word in front of anybody , he/she would like to say something about it. Here on this network we would be talking about Mathematics...Good or Bad ."
"Internet games can boost children's interest in mathematics, says a footballing Oxford University professor who plays wearing the prime number 17 and uses dance to prove theorems.
Marcus du Sautoy says there is "a real crisis" in maths education in English secondary schools, attended by pupils aged 11 to 16, where he says initially enthusiastic pupils "lose interest and become bored."
His response is a glitzy maths website that uses arcadestyle games to teach children curriculum topics such as geometry and quadratic equations."
Very impressive approach to learning mathematics using games!
See article also at http://www.reuters.com/article/newsOne/idUSTRE5AT1MQ20091130
The Council of Chief State School Officers (CCSSO) is engaged in a Proof of Concept for a Virtual Learning Magnet (VLM) for Space Science and Mathematics with support from the National Aeronautics and Space Administration (NASA). CCSSO’s strategic plan calls for setting the education context for a new century, and the Proof of Concept for the VLM supports this by exploring how states can bring together teachers and subject matter experts to support learners with targeted interests in areas of global importance. The VLM is designed to supplement, and not duplicate, the offerings of stateled virtual schools.
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