"Through The Learning Curve we are contributing to the global conversation on learning outcomes; to help positively influence education policy at local, regional and national levels. The data and analysis on this website will help governments, teachers and learners identify the common elements of effective education."
I like the clear and simple interactive layout. I have used the older Technology Integration Matrix produced by the Florida Center for Instructional Technology before and it was useful - this newer version really hones in on collaborative, constructive, authentic and goal directed design principles.
A good list - BUT - where is the skill for collaboration - synchronously and asynchronously? Seems to be missing in terms of collaborative learning environment tools.
"The question hangs in the air where responses are invariably peppered with buzzwords such as “collaboration”, “creativity”, “technology”, “agility”, “citizenship” and many others. I’m confident that you’ll be able to add to this list and most of them would, in part, be correct.
I enjoy playing buzzword bingo in my head as I’ve listened to policy makers, corporate executives and other 20th century thinkers take a stab at guessing what these skills might be as they struggle to be down with the kids and their quarterly returns."
The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).
"Microsoft Corp. today announced the preliminary findings of its multicountry Innovative Teaching and Learning (ITL) Research, which shows that students can get the skills they need for work and life in the 21st century through school, but in practice, they rarely do. While education leaders consistently call for change, educational policies and systems in most countries have not yet provided clear definitions of 21st century skills, or guidance to teachers on how to teach and assess these skills."
From Psychology Today-
"Right this way, folks!" shouts the carnival barker. "REDUCE YOUR BRAIN POWER WHILE INCREASING YOUR STRESS LEVELS!" Are you tempted to follow him? Of course not. And yet, if you spend a lot of time multitasking, you're achieving the same result.
Many people think they can multitask. It's true that you can walk and chew gum at the same time, but the reason is that these two tasks don't require your attention. Tasks that involve language processing or decision making need your attentional focus, and when you try to do two such tasks at the same time, you end up switching your attention back and forth."
published by Solution Tree and featuring chapters by Linda Darling-Hammond, Howard Gardner, Chris Dede, Andy Hargreaves, Will Richardson and others in trying to frame a new narrative around student learning with technology.
"Supervisor for Instructional Technology John Hendron (Goochland County, Virginia) talks to middle school students about conducting research online using a three-step system: Search, Collect, and Evaluate.
This is being used to encourage "Research 2.0" skills as part of our efforts to promote twenty-first century skills.
"To work, the 21st century skills movement will require keen attention to curriculum, teacher quality, and assessment."
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