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izumitelj

izumitelj 's Public Library

about 5 hours ago

modifying skin

cp -r /usr/share/kodi/addons/skin.confluence /storage/.kodi/addons/skin.confluence.bigfont

nano /storage/.kodi/addons/skin.confluence.bigfont720p/Font.xml

  • you have to do it via ssh.
    cp -r /usr/share/xbmc/addons/skin.confluence /storage/.xbmc/addons/skin.confluence.edit
    then you need to edit the addon ID so it looks different then the original confluence, do this my opening the addon.xml and adjusting the value.
    nano /storage/.xbmc/addons/skin.confluence.edit/addon.xml
    you will see something like this
    <?xml version="1.0" encoding="UTF-8"?> <addon   id="skin.confluence"   version="2.1.0"   name="Confluence"
    change "skin.confluence" to whatever you name the containing folder as (you may also want to edit the name value as well so it shows up different from within the XBMC GUI. In our case I would use.
    <?xml version="1.0" encoding="UTF-8"?> <addon   id="skin.confluence.edit"   version="2.1.0"   name="Confluence (Edit)"
    then it should be available after a reboot in the appearance settings.
     You can the edit this skin however you want from SSH (unless you create a SMB share for it but that is more work then it is worth)
about 15 hours ago

cache for youtube
http://kodi.wiki/view/HOW-TO:Modify_the_video_cache

  • Render->Show Vertex Normals

     

    Filters->Point Set -> Compute Normals
     Neighbors 16
     Flip Normals checked
     -1000 Z

     

    Filters->SamplingFilters-> Poisson-disk
     Samples:5000
     Base Mesh Sampling Checked

     

    Filters->Point Set->Surface Reconstruction: Poisson
     Octree: 12
     Solver: 7

     

    Filters->Remeshing->LS3, 3 Iterations (default)

     

    Filters->Sampling->Vertex Attrib Transfer
     Source: *.ply
     Target: Poisson Mesh

     

    Transfer Geometry
     Transfer Normal

     

    Filters->Cleaning->Remove Duplicate Vertex

  • Render->Show Vertex Normals

     

    Filters->Point Set -> Compute Normals
     Neighbors 16
     Flip Normals checked
     -1000 Z

     

    Filters->SamplingFilters-> Poisson-disk
     Samples:5000
     Base Mesh Sampling Checked

     

    Filters->Point Set->Surface Reconstruction: Poisson
     Octree: 12
     Solver: 7

     

    Filters->Remeshing->LS3, 3 Iterations (default)

     

    Filters->Sampling->Vertex Attrib Transfer
     Source: *.ply
     Target: Poisson Mesh

     

    Transfer Geometry
     Transfer Normal

     

    Filters->Cleaning->Remove Duplicate Vertex

Jul 10, 15

The Overpass API (or OSM3S) is a read-only API that serves up custom selected parts of the OSM map data. It acts as a database over the web: the client sends a query to the API and gets back the data set that corresponds to the query.


example, getting state borders:
----
relation
["boundary"="administrative"]
["admin_level"="2"]
["name:en"="People's Republic of China"];
(._;>;);
out body;

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