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Vicki Davis's Library tagged web3d   View Popular, Search in Google

Jun 28, 10

"Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights."

Additionally the percentages that create content, contribute, etc. affects classroom and project planning. Do we allow students to "lurk"

Findings about these Generation V segments:

* Up to 3% will be creators, providing original content. They can be advocates that promote products and services.
* Between 3% and 10% will be contributors who add to the conversation, but don’t initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice.
* Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that’s taking place while walking through a considered purchase.
* Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers."

  • Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights.
    • Findings about these Generation V segments:

       
         
      • Up to 3% will be creators, providing original content. They can be advocates that promote products and services.
      •  
      • Between 3% and 10% will be contributors who add to the conversation, but don’t initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice.
      •  
      • Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that’s taking place while walking through a considered purchase.
      •  
      • Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers.
Jun 28, 10

This script from Dec 2009 was created by some Digiteen students in my classroom as they evaluated virtual worlds. I'll be referencing this on my presentation at #iste10 on Monday but am providing the detail for those who cannot attend the session face to face.

Jun 28, 10

Federal Trade Commission found that 70% of virtual worlds allows access to objectionable material. This is consistent with some of what my students found.

  • The commission found 70% of the virtual worlds allowing access to objectionable material.
Feb 26, 09

Great tool for making sculptures in OpenSim or Second Life -- this is on my list to learn next!

Nov 25, 08

From Stephen Downes -- Reuters closes its second life desk - not sure people knew it was there or how to use it to begin with.

Nov 02, 08

A new 3D world to explore. I believe we're going to see an increasing proliferation of these. Linden Labs has had the monopoly (and still does), however, there are some key areas that they have not listened to their users - with the teen and lack of an educational grid as an example.

Oct 31, 08

Link your virtual worlds together with Myrl. Fascinating tool and interrelated with 3 d environments.

Sep 17, 08

This is a write up from Jacek Antonelli, an artist and Scripter in Second Life, who attended Louise Later's session in Second Life on accesibilities in Second Life. They reviewed two scripts that will help people with limited or no vision enjoy second life without visual feedback! This is so exciting!

They need volunteers to help them develop the scripts - everyone working on this project is either blind or has a disability. Now, this is something to get behind. Great job Jacek!

Sep 10, 08

Methods to capture human movements and display them in 3D on the computer have been developed in Belgium using 2 video cameras.

Sep 10, 08

Alice 3.0 is being tested at Carnegie Mellon this semester with an expected release in a little less than a year. Full programming with 3D capabilities. This is a much awaited release and will integrate the characters from the Sims into Alice.

Aug 24, 08

Those doing educational work in Second Life are invited to submit for a poster session in SL. Call for Participation in the Second Life Community Convention Education Track (SLEDcc) Poster Sessions

Jul 14, 08

Another immersive world that is largely text based. Do I dare enter? Who is joining or has played?

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