Post listing some great sites that offer music that can be used and shared.
"Teachers should love Minecraft. It took me a long time to discover why. The reason being that Minecraft is and will become the PowerPoint of the 21st Century. If you think about it, it still lets you share information, the difference now being the information space is in 3D."
Many ways teachers could use mMinecraft in learning/teaching situations
ool Australia promises to make learning about our natural world exciting while making the teacher’s role easier. We bring sustainability into the heart of the curriculum by incorporating themes such as Energy, Water, Waste and Biodiversity into learning activities and units of work across the entire curriculum.
"Cool Australia empowers students to construct their own vision of a positive future. Cool Australia is for all teachers especially those who thought that sustainability was not in their brief or was too big to tackle."
A very useful summary of some of the available technologies
"Technology, as an instructional tool, can be especially powerful when used to conduct formative assessments because technology has the ability to provide feedback in a very timely manner"
A post that asks "Are we preparing students for a future-ready, tech-based economy?
Pinterest remains a popular tool that is being used by educators in a variety of ways. This post offers an easy to follow "How-to" if you want to embed pinterest images or boards.
" You can link from your blog to your Pinterest boards, but often bloggers like to embed specific pins or entire boards into their blog to create a better user experience for their readers.
Pinterest makes this easy to accomplish. You can embed either pins or boards into your blog in just a few steps."
"A gamified classroom has many benefits. Students are required to think critically, problem-solve, consider alternative solutions, and analyze information from multiple sources. Gamification, though, is no easy chore and you may need a lot of support along the way. Our best advice is to smart small, dive in, see what works, and tweak your plans along the way. We’d love to hear about your experiences with gamification in the classroom"
"We all know we need to teach students how to behave appropriately on the internet, avoid scams, be safe and how to be digitally literate.
Digital citizenship should be part of every classrooms curriculum, not just the responsibility of a tech class. Common Sense Media has a wealth of resources and lesson plans for teachers on digital citizenship.
The presentation in this post is a crowd sourced document of one liners of digital citizenship that can be used in faculty meetings, with students or professional development workshops. You canAdd your own digital citizenship one liners @ http://goo.gl/7mSvhK"
"One librarian discusses what makes a maker lab/space more desirable than engaging in more traditional library programming."