"Digital literacy is like any other core curricular subject. It is no longer an option, just as reading and math are not. Students must be digitally competent if they are to be successful in school and in their professional and personal lives as adults. Indeed, many of the best jobs for years to come will involve digital expertise.
Educators have spent years developing reading and math curricula and crafting, as well, all sorts of assessment tools for these subjects. State departments of education have developed state-wide competency testing in core subjects; national testing services have spent years developing and refining assessments. Computer literacy, however, because of its newness, has not been an area in which standards and assessments have been articulated, codified, and developed."
This is a fun online quiz game. It is similar to Kahoot but it is not speed-based. Students can move at their own pace. These to tools offer similar classroom experiences but whereas Kahoot is great for fast thinking and suits the quick-thinking student, QuizIzz, it offers the online quiz gameexcitement without the stress of having timed in your responses
A few of the ways this author has tried to make their classes more comfortable for introverts.
"Motivation is crucial to learning. Without motivation, students are prone to just memorizing information or crunching for an exam instead of immersing themselves to really learn about the topic. Ideally, with high motivation, surrounded by a culture of learning and supported by a community of experts, students can learn deeply, actively share information, and even create new knowledge.
One quite detailed motivational model relevant to schools (Tapola, Veermans & Niemivirta, 2013), categorizes students into five different achievement goal orientations. Each type of goal orientation responds to different ways of motivating, which is made easier by personalized learning and tools in a digital learning environment."
Some good discussion here. "Questions with no clear right answer should be fun to think about and wrestle with." "Our educational system has failed if it has trained students to think that "there must be only one answer, and the teacher knows what it is, and they have to be the first to guess what it is."
Kelly Walsh shares '10 highly engaging uses of technology in the classroom, along with dozens of tools and resources for implementation' in 10 of the Most Engaging Uses of Instructional Technology (with Dozens of Resources and Tools). This is a great place to explore for new ideas as the new school year begins.
An overview of some current and emerging technological trends that are shaking things up in the K–12 space. These are put under the headings: Big Data, Augmented Reality, The Semantic Web, Extreme BYOD and Transmedia. Interestiing discussion.
It is well documented how using games in a classroom context can facilitate collaborative learning, promote problem solving and stimulate an engaging learning environment. One methodology that demonstrates all these elements is Game Based Learning. One game that seems to optimise Games Based Learning is Minecraft. inecraft is a sandbox game where players have to build structures, fight monsters, hunt for food and gather resources in order to survive. Because of its sandbox environment, Minecraft is an perfect tool for engaging students and fostering creativity. Due to its open-ended nature, Minecraft also lends itself to a variety of subject areas and some are discussed here..
We live in a society today were facts are at our fingertips through ready access to the internet and search engines. To keep pace, our educational system needs to focus less on memorization of facts and more on how to use facts and how to ask the right questions.
"In a world filled with blogs, tweets, texts, social media posts, and memes, it's more important than ever that students understand the norms of appropriate and responsible technology use. No matter which subject or grade you teach, you can help your students live, grow, and work in a technology-driven global community.
Not sure how to begin teaching the many components of 21st century, technology-based learning? The nine elements of digital citizenship are a great place to start."
"By now, texting acronyms like LOL and OMG are pretty pervasive in pop culture; my daughter knew them in preschool, you hear them from the least hip anchors on TV morning shows, and heck, your own parents probably have texted you an LOL at some point. But when you're the parent of a tween or teen, and you're keeping careful track of who – and what – they're texting, it's good to be able dig a little deeper. Here, 99 texting acronyms and expressions that every parent should know. It's not complete by any means, but it's a start.
Of course, lots of text speak will vary by region or even school or peer group. This is really just to help you understand that this kind of language exists in the first place. And yes, there will be completely new ones by the time you have these memorized"
"Get The Trolls Out has developed the guide "Stopping Hate: How to Counter Hate Speech on Twitter?" which contains useful tips and advice on how to counter hate speech on Twitter."
Some nice (and humorous) images
Some interesting books in the different categories
Bullying & harassment online? Empower youth to make the Internet better!
This YouTube video published on 16 Jun 2016. "Digital citizenship is an intriguing but still very abstract idea with a dark past and great potential. A journalist who has followed youth Internet safety and citizenship for nearly 20 years, Anne Collier looks at what digital citizenship is, the struggle it emerged from, and five ways adult society can make it engaging and useful to young citizens, the heart of any digital citizenship discussion about youth.
[There ia a link to the research references in her talk: http://www.netfamilynews.org/tedxgene...]"
This page is updated regularly with new documents. "AASL continues to examine ESSA, unpack the provisions for school libraries within the ESSA, and communicate how they will impact the school library community. AASL’s ongoing work with the ALA Washington Office, as well as the association’s partnerships with other educational organizations, will highlight opportunities within ESSA language for school library programs. Read more about the next steps in the link below for ESSA Opportunities for School Librarians. "