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Clint Lalonde

Clint Lalonde's Public Library

May 25, 16

Not openly licensed, but available for use online. k-12 engineering curriculum

  • But the IP metaphor is, after all, just another metaphor – a story we tell to make sense of something we don’t actually understand. And like all the metaphors that preceded it, it will certainly be cast aside at some point – either replaced by another metaphor or, in the end, replaced by actual knowledge.
  • Because neither ‘memory banks’ nor ‘representations’ of stimuli exist in the brain, and because all that is required for us to function in the world is for the brain to change in an orderly way as a result of our experiences, there is no reason to believe that any two of us are changed the same way by the same experience. If you and I attend the same concert, the changes that occur in my brain when I listen to Beethoven’s 5th will almost certainly be completely different from the changes that occur in your brain. Those changes, whatever they are, are built on the unique neural structure that already exists, each structure having developed over a lifetime of unique experiences.
  • Worse still, even if we had the ability to take a snapshot of all of the brain’s 86 billion neurons and then to simulate the state of those neurons in a computer, that vast pattern would mean nothing outside the body of the brain that produced it. This is perhaps the most egregious way in which the IP metaphor has distorted our thinking about human functioning. Whereas computers do store exact copies of data – copies that can persist unchanged for long periods of time, even if the power has been turned off – the brain maintains our intellect only as long as it remains alive. There is no on-off switch. Either the brain keeps functioning, or we disappear. What’s more, as the neurobiologist Steven Rose pointed out in The Future of the Brain (2005), a snapshot of the brain’s current state might also be meaningless unless we knew the entire life history of that brain’s owner – perhaps even about the social context in which he or she was raised.

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May 19, 16

LMS designed around a studio-based pedagogical model. I appreciate it when an LMS focuses on a specific pedagogical model and build tools to meet that model.

    • Moving from a disposable research essay to a Wikipedia essay carries several benefits:

      • Students gain a sense of confidence in their knowledge by contributing to a source that they know and use.
      • Students trade the audience of one instructor for a broad readership (one of the students this semester revised an article on Japan’s military Unit 731 that got more than 70,000 views in just December)
      • Students improve their digital literacy through a better understanding of Wikis a medium.
      • Students learn about source authority, especially the increasingly common semi-anonymous and anonymous web sources which so often fill their bibliographies.
      • Instructors trade a stack of homogenous research papers for a variety of formatted essays.
      • Essays are subject to open-review on the web.
May 02, 16

The key here isn't necessarily's platforms that promote interaction among students that makes students successful

  • “It’s important that this cadre of professionals get recognized as a valuable profession and provided with opportunities for advancement,” Willcox says. “Without people like this, we’re not going to make a transformation in education.”

  • Scott, 53, who wears a vivid purple shirt with his suit, says retailers already analyse customer information in order to tempt buyers with future deals, and argues this is no different.
  • “Any time these services are free, eventually it’s the user who ends up paying,”
  • “In the US more than the UK . . . losing a student is a very expensive loss to an institution because they pay high annual fees,” he says. “If you can get to a student before they drop out, you can keep them in the institution.”

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Mar 08, 16

Procurement. The products that are available to us are heavily shaped by how we select them. If we want better choices, then we need to get better at choosing.

Mar 08, 16

Providing a “virtual internship” experience at a fictional television news station, Toolwire’s Writing Games challenge students to review, practice, and demonstrate college level writing skills in authentic workplace scenarios. Each game takes about 20 minutes to complete and targets one to three specific learning objectives.

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