A curated list of 100 articles related to games and learning.
Using an experience point system instead of a grading system. While the numbers are similar, the execution is different.
Students start with 0 points and work their way up in an XP system, rewarding knowledge and skills gained. This is different from a typical grading system, which assumes you have an A at the beginning and removes points for every failure. Two totally different ways at looking at how to quantify student learning.
"Today's schools face major problems around student motivation and engagement. Gamification, or the
incorporation of game elements into non-game settings, provides an opportunity to help schools solve these
difficult problems. However, if gamification is to be of use to schools, we must better understand what
gamification is, how it functions, and why it might be useful. This article addresses all three questions – what,
how, and why bother? – while exploring both the potential benefits and pitfalls of gamification."
They can be but, essentially, they do not disrupt the role of the sage-on-the-stage pontificating to the students, in this case to the masses, in lecture-style videos, by famous profs at famous universities.
On the contrary, we've inherited a lot of clumsy apparatus that institutionalizes forms of learning and training that are not well suited to the demands of our era.
Great answers to common ID portfolio issues. Linked to my original blog post on developing an ID portfolio.