Four pillars of an applied player experience model for busy game designers
This article discusses "framework for considering the interaction between player choice, player freedom, and the purpose of a game and what implications this has for game design"
Scholarly article on the challenges of teaching new players how to play. Researches how tutorial design affects game learnability and player engagement.
An overview of the different types of in-game tutorials along with their pros and cons.
Overview of social game tutorials and the general structural principles for their design.
How to best ease players into a game. Overview of what you may want to consider when creating tutorials or how-tos within the game so your player knows what to do.
Psychological Perspectives on Motivation through Gamification - A differentiated view on the subject of gamification and how different game elements address different motivational mechanisms.
A curated list of 100 articles related to games and learning.
Using an experience point system instead of a grading system. While the numbers are similar, the execution is different.
Students start with 0 points and work their way up in an XP system, rewarding knowledge and skills gained. This is different from a typical grading system, which assumes you have an A at the beginning and removes points for every failure. Two totally different ways at looking at how to quantify student learning.
"Today's schools face major problems around student motivation and engagement. Gamification, or the
incorporation of game elements into non-game settings, provides an opportunity to help schools solve these
difficult problems. However, if gamification is to be of use to schools, we must better understand what
gamification is, how it functions, and why it might be useful. This article addresses all three questions – what,
how, and why bother? – while exploring both the potential benefits and pitfalls of gamification."