Hi, in this tutorial we will be going through what types of stereo are available and some of their advantages and disadvantages. Then in the following tutorials we will look at how to create and render a stereo affect inside Maya and composite them in after affects.
Tweaking HDR image intensity to correct values requires a 2.2 gamma node to be applied between the texture and the IBL node. Most of HDRI are gamma corrected.
Using custom environment map as mia_material_x reflected end colour.