How to Measure Training Results presents practical tools for collecting and measuring six types of data critical to an overall evaluatin of training. This timely resource:\n\n * Includes dozens of reproducible tools and processes for training evaluation\n * Shows how to measure both financial and intangible/non-financial results
Instructional Design for the Corporate Trainer gives the reader baseline knowledge about adult learning theory, cognitive and behavioral psychology, motivation, and both cognitive and affective levels of learning. Once this foundation of knowledge is established, the book walks you through: · writing level of learning objectives, · developing a means to measure success, · determining the best teaching method, · deciding on the best way to organize your lesson, and · how to document both a lesson plan which outlines your approach and a teaching plan that can serve as a road map for delivering the lesson.
Advanced Presentations by Design overturns much of the conventional wisdom and practice for creating presentations. Based on over 200 research studies from the fields of communication, marketing, psychology, multimedia, and law, it provides fact-based answers to critical questions about presentation design, including how to adapt your presentation to different audience personality preferences, what role your data should play and how much of it you need, how to turn your data into a story, and how to design persuasive yet comprehensible visual layouts.
The eight-step strategy presented in this book takes the mystery out of writing effective training courses. Practical templates, checklists, assessments, and examples streamline your effort and eliminate writer's block. You'll discover how to make the most of limited time, money, and human resources to: [1] Develop training lessons that make a difference; [2] Customize off-the-shelf training to meet the needs of your target audience.; [3] Repurpose existing documentation; [1] Globalize your training for culturally diverse learners or tailor lessons to meet specific needs of a limited audience; [5] Recognize dead-end paths that can undermine the success of your project; [6] ncorporate ready-to-use CGI, Java, and HTML scripts into lessons. Learn when to use them, where to find download sites, and how to tailor them to your training objectives and learners.
This classic book simply and clearly introduces readers to the fundamentals of instructional design and helps them learn the concepts and procedures for designing, developing, and evaluating instruction for all delivery formats. The new edition covers the impact of critical new technologies and the Internet. The book also addresses current design processes used in instructional settings and delivery systems across many curriculum and business areas including Internet-based distance education.
This second edition focuses on the new generations of instructional theories and models. The theme of this volume is diversity, it includes the role of values and different kinds of learning, and how they influence instructional theory and design.
"Cognitive load theory (CLT) is one of the most important theories in educational psychology, a highly effective guide for the design of multimedia and other learning materials. This edited volume brings together the most prolific researchers from around the world who study various aspects of cognitive load to discuss its current theoretical as well as practical issues. The book is divided into three parts. The first part describes the theoretical foundations and assumptions of CLT, the second discusses the empirical findings about the application of CLT to the design of learning environments, and the third part concludes the book with discussions and suggestions for new directions for future research. It aims to become the standard handbook in CLT for researchers and graduate students in psychology, education, and educational technology. "
"Learning to Solve Problems is a much-needed book that describes models for designing interactive learning environments to support how to learn and solve different kinds of problems. Using a research-based approach, author David H. Jonassen—a recognized expert in the field—shows how to design instruction to support three kinds of problems: story problems, troubleshooting, and case and policy analysis problems. Filled with models and job aids, this book describes different approaches for representing problems to learners and includes information about technology-based tools that can help learners mentally represent problems for themselves. Jonassen also explores methods for associating different solutions to problems and discusses various processes for reflecting on the problem solving process. Learning to Solve Problems also includes three methods for assessing problem-solving skills—performance assessment, component skills; and argumentation. "